LinuxGSM Alert Summary ================================= Server name Salvirith Information sdtdserver is not running. Game server has been restarted. Game 7 Days To Die Server IP 65.130.199.111:26900 Hostname SDTD Is my Game Server Online? https://ismygameserver.online/valve/65.130.199.111:26900 Server Time Mon Jul 21 08:00:07 AM MDT 2025 Distro Details ================================= Date: Mon Jul 21 08:00:07 AM MDT 2025 Distro: Debian GNU/Linux 12 (bookworm) Arch: x86_64 Kernel: 6.1.0-25-amd64 Hostname: SDTD Environment: kvm Uptime: 14d, 9h, 22m tmux: 3.3a glibc: 2.36 Server Resource ================================= CPU Model: Intel(R) Xeon(R) CPU E5-2667 v3 @ 3.20GHz Cores: 8 Frequency: 3192.606MHz Avg Load: 0.71, 0.50, 0.43 Memory Mem: total used free cached available Physical: 32GB 3.6GB 28GB 8.3GB 28GB Swap: 2.0GB 3.5MB 2.0GB Storage Filesystem: /dev/sda1 Total: 197G Used: 52G Available: 137G Network IP: 0.0.0.0 Internet IP: 65.130.199.111 7 Days To Die Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 19G Serverfiles: 15G Backups: 788K 7 Days To Die Server Details ================================= Server name: Salvirith App ID: 294420 Server IP: 0.0.0.0:26900 Internet IP: 65.130.199.111:26900 Server password: ******** Maxplayers: 20 Game mode: GameModeSurvival Master server: not listed Status: STOPPED Query Check: https://ismygameserver.online/valve/65.130.199.111:26900 sdtdserver Logs ================================= Script log =================== /home/sdtd/log/script/sdtdserver-script.log Jul 21 07:56:21.001 sdtdserver: START: PASS: Started Salvirith Jul 21 07:56:21.108 sdtdserver: START: PASS: Started Salvirith Jul 21 07:56:21.127 sdtdserver: MONITOR: INFO: LinuxGSM version: v25.1.6 Jul 21 07:56:21.129 sdtdserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Jul 21 08:00:02.448 sdtdserver: MONITOR: PASS: Using cached IP as public IP address Jul 21 08:00:04.082 sdtdserver: UPDATE: INFO: Using anonymous Steam login Jul 21 08:00:04.838 sdtdserver: MONITOR: PASS: Using cached IP as public IP address Jul 21 08:00:06.691 sdtdserver: MONITOR: INFO: Checking session: CHECKING Jul 21 08:00:06.969 sdtdserver: MONITOR: FAIL: Checking session: FAIL Jul 21 08:00:06.977 sdtdserver: MONITOR: INFO: Sending alert: sdtdserver is not running. Game server has been restarted Jul 21 08:00:07.258 sdtdserver: UPDATE: PASS: Checking local build Jul 21 08:00:07.531 sdtdserver: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/sdtd/log/console/sdtdserver-console.log Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 3 Subsections = 3072 buckets. Failed count: 38502 32B: 27 Subsections = 13824 buckets. Failed count: 13210 48B: 22 Subsections = 7509 buckets. Failed count: 25040 64B: 114 Subsections = 29184 buckets. Failed count: 480744 80B: 49 Subsections = 10035 buckets. Failed count: 19859 96B: 29 Subsections = 4949 buckets. Failed count: 57724 112B: 8 Subsections = 1170 buckets. Failed count: 697 128B: 4 Subsections = 512 buckets. Failed count: 4718 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 17 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 11.1 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 17 frames Requested Block Size 2.0 MB Peak Block count 3 Peak Allocated memory 5.7 MB Peak Large allocation bytes 0 B Shutdown handler: cleanup. Server log =================== /home/sdtd/log/server (NO LOG FILES)