LinuxGSM Alert Summary ================================= Server name Os **Novos** Bics de Mirandela Information vhserver is not running. Game server has been restarted. Game Valheim Server IP malcom.servegame.com:2456 Hostname malcom-sv2 Is my Game Server Online? https://ismygameserver.online/valve/malcom.servegame.com:2457 Server Time Sat 10 Oct 19:50:09 WEST 2026 Distro Details ================================= Date: Sat 10 Oct 19:50:09 WEST 2026 Distro: Debian GNU/Linux 12 (bookworm) Arch: x86_64 Kernel: 6.1.0-31-amd64 Hostname: malcom-sv2 Environment: none Uptime: 0d, 0h, 2m tmux: 3.3a glibc: 2.36 Server Resource ================================= CPU Model: Intel(R) Core(TM) i3-8109U CPU @ 3.00GHz Cores: 4 Frequency: 3600.023MHz Avg Load: 0.16, 0.14, 0.06 Memory Mem: total used free cached available Physical: 16GB 1.1GB 15GB 327MB 15GB Swap: 976MB 0B 976MB Storage Filesystem: /dev/mapper/malcom--sv4--vg-opt Total: 295G Used: 8.4G Available: 271G Network IP: 0.0.0.0 Internet IP: 94.61.173.173 Valheim Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 2.4G Serverfiles: 2.1G Backups: 224K Valheim Server Details ================================= Server name: Os **Novos** Bics de Mirandela App ID: 896660 Server IP: 0.0.0.0:2456 Internet IP: 94.61.173.173:2456 Display IP: malcom.servegame.com:2456 Server password: ******** Save interval: 1800s Master server: not listed Status: STOPPED Query Check: https://ismygameserver.online/valve/malcom.servegame.com:2457 vhserver Logs ================================= Script log =================== /opt/vhserver/log/script/vhserver-script.log Oct 10 19:35:06.320 vhserver: MONITOR: INFO: https://docs.linuxgsm.com/requirements/gamedig Oct 10 19:35:07.931 vhserver: MONITOR: INFO: Querying port: gsquery: 127.0.0.1:2457 : 1 : QUERYING Oct 10 19:35:08.204 vhserver: MONITOR: PASS: Querying port: gsquery: 127.0.0.1:2457 : 1 : OK Oct 10 19:35:08.216 vhserver: MONITOR: INFO: LinuxGSM version: v26.2.0 Oct 10 19:35:08.218 vhserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Oct 10 19:40:01.270 vhserver: CORE: PASS: Using cached IP as public IP address Oct 10 19:40:02.199 vhserver: MONITOR: PASS: Using cached IP as public IP address Oct 10 19:40:03.932 vhserver: MONITOR: INFO: Install Node.js and NPM to enable Gamedig Oct 10 19:40:03.977 vhserver: MONITOR: PASS: Using cached IP as public IP address Oct 10 19:40:05.720 vhserver: MONITOR: INFO: Checking session: CHECKING Oct 10 19:40:05.954 vhserver: MONITOR: PASS: Checking session: OK Oct 10 19:40:05.960 vhserver: MONITOR: INFO: gamedig is not installed Oct 10 19:40:05.963 vhserver: MONITOR: INFO: https://docs.linuxgsm.com/requirements/gamedig Oct 10 19:40:07.572 vhserver: MONITOR: INFO: Querying port: gsquery: 127.0.0.1:2457 : 1 : QUERYING Oct 10 19:40:07.835 vhserver: MONITOR: PASS: Querying port: gsquery: 127.0.0.1:2457 : 1 : OK Oct 10 19:40:07.847 vhserver: MONITOR: INFO: LinuxGSM version: v26.2.0 Oct 10 19:40:07.850 vhserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Oct 10 19:50:01.149 vhserver: CORE: PASS: Using cached IP as public IP address Oct 10 19:50:02.074 vhserver: MONITOR: PASS: Using cached IP as public IP address Oct 10 19:50:06.704 vhserver: MONITOR: INFO: Install Node.js and NPM to enable Gamedig Oct 10 19:50:06.730 vhserver: MONITOR: PASS: Using cached IP as public IP address Oct 10 19:50:08.466 vhserver: MONITOR: INFO: Checking session: CHECKING Oct 10 19:50:08.704 vhserver: MONITOR: FAIL: Checking session: FAIL Oct 10 19:50:08.938 vhserver: MONITOR: PASS: Using cached IP as public IP address Oct 10 19:50:09.027 vhserver: MONITOR: INFO: Sending alert: vhserver is not running. Game server has been restarted Console log ==================== /opt/vhserver/log/console/vhserver-console.log 10/10/2026 19:16:58: Console: [Info : Unity Log] 10/10/2026 19:16:58: PrepareSave: ZDOExtraData.PrepareSave done [302ms] 10/10/2026 19:16:58: PrepareSave: ZDOExtraData.PrepareSave done [302ms] 10/10/2026 19:16:58: ### Save World Thread Started! ### 10/10/2026 19:16:58: Considering autobackup for World. World time: 366268.5, short time: 7200, long time: 43200, backup count: 4 10/10/2026 19:16:58: SaveSystem.Reload for World is done [148ms] 10/10/2026 19:16:58: No autobackup needed yet... 10/10/2026 19:16:58: World save (1/5) Cloud & Backup checks done [0ms] => Save number 1509 10/10/2026 19:16:58: World save (2/5) Chunks writing done [7ms] 10/10/2026 19:16:59: World save (3/5) DB2 writing done [18ms] 10/10/2026 19:16:59: World save (4/5) FWL writing done [1ms] 10/10/2026 19:16:59: World save (5/5) done. Total time [178ms] 10/10/2026 19:22:30: Console: [Info : Unity Log] 10/10/2026 19:22:30: Connections 0 ZDOS:1246387 sent:0 recv:0 10/10/2026 19:22:30: Connections 0 ZDOS:1246387 sent:0 recv:0 10/10/2026 19:32:30: Console: [Info : Unity Log] 10/10/2026 19:32:30: Unloading unused assets 10/10/2026 19:32:30: Unloading unused assets Unloading 0 Unused Serialized files (Serialized files now loaded: 22) 10/10/2026 19:32:30: Console: [Info : Unity Log] 10/10/2026 19:32:30: Connections 0 ZDOS:1246387 sent:0 recv:0 10/10/2026 19:32:30: Connections 0 ZDOS:1246387 sent:0 recv:0 Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278492. Total: 587.541354 ms (FindLiveObjects: 12.398103 ms CreateObjectMapping: 13.709026 ms MarkObjects: 561.053077 ms DeleteObjects: 0.380563 ms) Server log =================== /opt/vhserver/serverfiles/Saved/Logs (NO LOG FILES)