LinuxGSM Alert Summary ================================= Server name Salvirith_PvE_Private Information sdtdserver-3 is not running. Game server has been restarted. Game 7 Days To Die Server IP 65.130.224.102:26906 Hostname SDTD Is my Game Server Online? https://ismygameserver.online/valve/65.130.224.102:26906 Server Time Thu Jul 10 04:50:07 AM MDT 2025 Distro Details ================================= Date: Thu Jul 10 04:50:07 AM MDT 2025 Distro: Debian GNU/Linux 12 (bookworm) Arch: x86_64 Kernel: 6.1.0-37-amd64 Hostname: SDTD Environment: kvm Uptime: 3d, 6h, 11m tmux: 3.3a glibc: 2.36 Server Resource ================================= CPU Model: Intel(R) Xeon(R) CPU E5-2667 v3 @ 3.20GHz Cores: 8 Frequency: 3192.606MHz Avg Load: 0.08, 0.14, 0.16 Memory Mem: total used free cached available Physical: 32GB 2.7GB 29GB 6.2GB 29GB Swap: 2.0GB 0B 2.0GB Storage Filesystem: /dev/sda1 Total: 246G Used: 46G Available: 190G Network IP: 0.0.0.0 Internet IP: 65.130.224.102 7 Days To Die Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 22G Serverfiles: 15G Backups: 1.2M 7 Days To Die Server Details ================================= Server name: Salvirith_PvE_Private App ID: 294420 Server IP: 0.0.0.0:26906 Internet IP: 65.130.224.102:26906 Server password: ******** Maxplayers: 20 Game mode: GameModeSurvival Master server: not listed Status: STOPPED Query Check: https://ismygameserver.online/valve/65.130.224.102:26906 sdtdserver-3 Logs ================================= Script log =================== /home/sdtd/log/script/sdtdserver-3-script.log Jul 10 04:45:23.896 sdtdserver-3: START: PASS: Started Salvirith_PvE_Private Jul 10 04:45:24.003 sdtdserver-3: START: PASS: Started Salvirith_PvE_Private Jul 10 04:45:24.024 sdtdserver-3: MONITOR: INFO: LinuxGSM version: v25.1.6 Jul 10 04:45:24.026 sdtdserver-3: MONITOR: PASS: core_exit.sh exiting with code: 0 Jul 10 04:50:02.378 sdtdserver-3: MONITOR: PASS: Using cached IP as public IP address Jul 10 04:50:04.706 sdtdserver-3: MONITOR: PASS: Using cached IP as public IP address Jul 10 04:50:06.462 sdtdserver-3: MONITOR: INFO: Checking session: CHECKING Jul 10 04:50:06.705 sdtdserver-3: MONITOR: FAIL: Checking session: FAIL Jul 10 04:50:06.710 sdtdserver-3: MONITOR: INFO: Sending alert: sdtdserver-3 is not running. Game server has been restarted Jul 10 04:50:07.172 sdtdserver-3: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/sdtd/log/console/sdtdserver-3-console.log Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 3 Subsections = 3072 buckets. Failed count: 110555 32B: 27 Subsections = 13824 buckets. Failed count: 29630 48B: 22 Subsections = 7509 buckets. Failed count: 32605 64B: 136 Subsections = 34816 buckets. Failed count: 491493 80B: 45 Subsections = 9216 buckets. Failed count: 42126 96B: 16 Subsections = 2730 buckets. Failed count: 59962 112B: 3 Subsections = 438 buckets. Failed count: 1934 128B: 4 Subsections = 512 buckets. Failed count: 5056 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 1447 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 11.1 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 1447 frames Requested Block Size 2.0 MB Peak Block count 3 Peak Allocated memory 5.7 MB Peak Large allocation bytes 0 B Shutdown handler: cleanup. Server log =================== /home/sdtd/log/server (NO LOG FILES)