LinuxGSM Alert Summary ================================= Server name Simp Saloon Information inssserver has been restarted. Game Insurgency: Sandstorm Server IP hillbillyer.net:27102 Hostname game-server Server Time Sun Apr 21 12:00:44 AM AEST 2024 Distro Details ================================= Date: Sun Apr 21 12:00:44 AM AEST 2024 Distro: Ubuntu 22.04.4 LTS Arch: x86_64 Kernel: 5.15.0-105-generic Hostname: game-server Environment: kvm Uptime: 0d, 21h, 53m tmux: 3.2a glibc: 2.35 Server Resource ================================= CPU Model: QEMU Virtual CPU version 2.5+ Cores: 8 Frequency: 3218.362MHz Avg Load: 0.35, 0.17, 0.07 Memory Mem: total used free cached available Physical: 4.4GB 2.9GB 1.2GB 1.1GB 1.2GB Swap: 2.4GB 236MB 2.2GB Storage Filesystem: /dev/mapper/ubuntu--vg-ubuntu--lv Total: 195G Used: 78G Available: 108G Network Interface: ens18 Link Speed: Unknown! IP: 10.69.69.169 Internet IP: 220.233.29.104 Insurgency: Sandstorm Resource Usage ================================= CPU Used: 97% Mem Used: 7.2% 318MB Storage Total: 8.2G Serverfiles: 7.8G Backups: 208K Insurgency: Sandstorm Server Details ================================= Server name: Simp Saloon App ID: 581330 Server IP: 10.69.69.169:27102 Internet IP: 220.233.29.104:27102 Display IP: hillbillyer.net:27102 Server password: ******** RCON password: ******** Maxplayers: 32 Default map: Ministry Default scenario: Scenario_Ministry_Checkpoint_Security Master server: listed Status: STARTED inssserver Logs ================================= Script log =================== /home/inss/log/script/inssserver-script.log Apr 21 00:00:44.078 inssserver: START: PASS: Started Simp Saloon Apr 21 00:00:44.183 inssserver: START: PASS: Started Simp Saloon Apr 21 00:00:44.187 inssserver: START: INFO: Sending alert: inssserver has restarted Apr 21 00:00:44.349 inssserver: START: PASS: Using cached IP as public IP address Console log ==================== /home/inss/log/console/inssserver-console.log [2024.04.20-14.00.44:309][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__ProjectilePlantableGrenade. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:309][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__ProjectileRocket. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:309][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__ProjectileSmokeGrenade. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:309][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__ProjectileThermiteGrenade. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:310][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__RestrictedArea. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:320][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__SpawnZone. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:320][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__SpawnZoneCounterAttack. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:320][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__SupplyCrate. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:320][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__SurvivalObjective. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:324][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__VehicleHoveringBase. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:324][ 0]LogActor: Warning: SetReplicates called on non-initialized actor Default__VehicleDrone. Directly setting bReplicates is the correct procedure for pre-init actors. [2024.04.20-14.00.44:345][ 0]LogUObjectArray: 24752 objects as part of root set at end of initial load. [2024.04.20-14.00.44:345][ 0]LogUObjectAllocator: 6103464 out of 32000000 bytes used by permanent object pool. [2024.04.20-14.00.44:345][ 0]LogUObjectArray: CloseDisregardForGC: 24752/0 objects in disregard for GC pool [2024.04.20-14.00.44:346][ 0]LogGauntlet: Display: Gauntlet Initialized [2024.04.20-14.00.44:348][ 0]LogOnline: FOnlineSubsystemNWIModule::StartupModule [2024.04.20-14.00.44:373][ 0]LogConsoleManager: Warning: Console object named 'StartFPSCounter' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2024.04.20-14.00.44:391][ 0]LogHydra: StartupModule() [2024.04.20-14.00.44:391][ 0]LogPros: StartupModule() [2024.04.20-14.00.44:391][ 0]LogHydra: Warning: UHydra5ServerService::Get trying to get service which isn't initialized [2024.04.20-14.00.44:391][ 0]LogEngine: Initializing Engine... [2024.04.20-14.00.44:393][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s [2024.04.20-14.00.44:404][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.04.20-14.00.44:404][ 0]LogNetVersion: Set ProjectVersion to 1.15.0. Version Checksum will be recalculated on next use. [2024.04.20-14.00.44:404][ 0]LogInit: Texture streaming: Disabled Server log =================== /home/inss/serverfiles/Insurgency/Saved/Logs [2024.04.20-14.00.37:585][108]LogMemory: Warning: FMallocBinned2 took 26.37ms to wait for mutex for trim. [2024.04.20-14.00.37:585][108]LogMemory: Warning: FMallocBinned2 took 28.87ms to wait for mutex AND trim. [2024.04.20-14.00.37:585][108]LogExit: Exiting. [2024.04.20-14.00.37:585][108]LogCore: FUnixPlatformMisc::RequestExit(bForce=false, ReturnCode=130) [2024.04.20-14.00.37:629][108]Log file closed, 04/21/24 00:00:37 [2024.03.29-15.05.09:741][ 0]LogExit: Object subsystem successfully closed. [2024.03.29-15.05.09:745][ 0]LogModuleManager: Shutting down and abandoning module HTTP (12) [2024.03.29-15.05.09:745][ 0]LogHttp: Display: cleaning up 0 outstanding Http requests. [2024.03.29-15.05.09:753][ 0]LogModuleManager: Shutting down and abandoning module SSL (11) [2024.03.29-15.05.09:754][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (8) [2024.03.29-15.05.09:754][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (6) [2024.03.29-15.05.09:754][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4) [2024.03.29-15.05.09:754][ 0]LogModuleManager: Shutting down and abandoning module RSA (3) [2024.03.29-15.05.09:754][ 0]LogExit: Exiting. [2024.03.29-15.05.09:755][ 0]Log file closed, 03/30/24 02:05:09 [2024.04.20-14.00.44:348][ 0]LogOnline: FOnlineSubsystemNWIModule::StartupModule [2024.04.20-14.00.44:373][ 0]LogConsoleManager: Warning: Console object named 'StartFPSCounter' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2024.04.20-14.00.44:391][ 0]LogHydra: StartupModule() [2024.04.20-14.00.44:391][ 0]LogPros: StartupModule() [2024.04.20-14.00.44:391][ 0]LogHydra: Warning: UHydra5ServerService::Get trying to get service which isn't initialized [2024.04.20-14.00.44:391][ 0]LogEngine: Initializing Engine... [2024.04.20-14.00.44:393][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s [2024.04.20-14.00.44:404][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.04.20-14.00.44:404][ 0]LogNetVersion: Set ProjectVersion to 1.15.0. Version Checksum will be recalculated on next use. [2024.04.20-14.00.44:404][ 0]LogInit: Texture streaming: Disabled