LinuxGSM Alert Summary ================================= Server name Salvirith_PvE_Private Information sdtdserver-3 is not running. Game server has been restarted. Game 7 Days To Die Server IP 65.130.199.111:26906 Hostname SDTD Is my Game Server Online? https://ismygameserver.online/valve/65.130.199.111:26906 Server Time Thu Jul 17 08:30:10 AM MDT 2025 Distro Details ================================= Date: Thu Jul 17 08:30:11 AM MDT 2025 Distro: Debian GNU/Linux 12 (bookworm) Arch: x86_64 Kernel: 6.1.0-37-amd64 Hostname: SDTD Environment: kvm Uptime: 10d, 9h, 51m tmux: 3.3a glibc: 2.36 Server Resource ================================= CPU Model: Intel(R) Xeon(R) CPU E5-2667 v3 @ 3.20GHz Cores: 8 Frequency: 3192.606MHz Avg Load: 0.00, 0.06, 0.12 Memory Mem: total used free cached available Physical: 32GB 2.6GB 29GB 11GB 29GB Swap: 2.0GB 289MB 1.8GB Storage Filesystem: /dev/sda1 Total: 246G Used: 47G Available: 190G Network IP: 0.0.0.0 Internet IP: 65.130.199.111 7 Days To Die Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 22G Serverfiles: 15G Backups: 1.2M 7 Days To Die Server Details ================================= Server name: Salvirith_PvE_Private App ID: 294420 Server IP: 0.0.0.0:26906 Internet IP: 65.130.199.111:26906 Server password: ******** Maxplayers: 20 Game mode: GameModeSurvival Master server: not listed Status: STOPPED Query Check: https://ismygameserver.online/valve/65.130.199.111:26906 sdtdserver-3 Logs ================================= Script log =================== /home/sdtd/log/script/sdtdserver-3-script.log Jul 17 08:25:21.508 sdtdserver-3: START: PASS: Started Salvirith_PvE_Private Jul 17 08:25:21.615 sdtdserver-3: START: PASS: Started Salvirith_PvE_Private Jul 17 08:25:21.636 sdtdserver-3: MONITOR: INFO: LinuxGSM version: v25.1.6 Jul 17 08:25:21.638 sdtdserver-3: MONITOR: PASS: core_exit.sh exiting with code: 0 Jul 17 08:30:03.126 sdtdserver-3: MONITOR: PASS: Using cached IP as public IP address Jul 17 08:30:04.646 sdtdserver-3: UPDATE: INFO: Using anonymous Steam login Jul 17 08:30:07.850 sdtdserver-3: UPDATE: PASS: Checking local build Jul 17 08:30:08.115 sdtdserver-3: MONITOR: PASS: Using cached IP as public IP address Jul 17 08:30:09.917 sdtdserver-3: MONITOR: INFO: Checking session: CHECKING Jul 17 08:30:10.177 sdtdserver-3: MONITOR: FAIL: Checking session: FAIL Jul 17 08:30:10.185 sdtdserver-3: MONITOR: INFO: Sending alert: sdtdserver-3 is not running. Game server has been restarted Jul 17 08:30:10.733 sdtdserver-3: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/sdtd/log/console/sdtdserver-3-console.log Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 3 Subsections = 3072 buckets. Failed count: 38286 32B: 27 Subsections = 13824 buckets. Failed count: 30734 48B: 22 Subsections = 7509 buckets. Failed count: 32587 64B: 145 Subsections = 37120 buckets. Failed count: 481472 80B: 44 Subsections = 9011 buckets. Failed count: 42385 96B: 9 Subsections = 1536 buckets. Failed count: 61222 112B: 2 Subsections = 292 buckets. Failed count: 2095 128B: 4 Subsections = 512 buckets. Failed count: 5050 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 1449 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 11.1 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 1449 frames Requested Block Size 2.0 MB Peak Block count 3 Peak Allocated memory 5.7 MB Peak Large allocation bytes 0 B Shutdown handler: cleanup. Server log =================== /home/sdtd/log/server (NO LOG FILES)