LinuxGSM Alert Summary ================================= Server name LinuxGSM Information colserver is not running. Game server has been restarted. Game Colony Survival Server IP 135.148.34.205:27004 Hostname 97e2112cc5a2 Is my Game Server Online? https://ismygameserver.online/valve/135.148.34.205:27004 Server Time Wed Apr 22 08:34:30 PM UTC 2026 Distro Details ================================= Date: Wed Apr 22 08:34:30 PM UTC 2026 Distro: Ubuntu 24.04.3 LTS Arch: x86_64 Kernel: 6.8.0-101-generic Hostname: 97e2112cc5a2 Environment: docker Uptime: 40d, 3h, 48m tmux: 3.4 glibc: 2.39 Server Resource ================================= CPU Model: Intel(R) Xeon(R) E-2288G CPU @ 3.70GHz Cores: 16 Frequency: 4201.588MHz Avg Load: 5.57, 4.59, 4.52 Memory Mem: total used free cached available Physical: 126GB 64GB 61GB 61GB 61GB Swap: 1.0GB 0B 1.0GB Storage Filesystem: overlay Total: 878G Used: 832G Available: 868M Network IP: 0.0.0.0 Internet IP: 135.148.34.205 Colony Survival Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 19M Serverfiles: 245M Backups: 32K Colony Survival Server Details ================================= Server name: LinuxGSM App ID: 748090 Server IP: 0.0.0.0:27004 Internet IP: 135.148.34.205:27004 Server password: ******** RCON password: ******** Maxplayers: 10 Master server: not listed Status: STOPPED Query Check: https://ismygameserver.online/valve/135.148.34.205:27004 colserver Logs ================================= Script log =================== /data/log/script/colserver-script.log Apr 22 20:33:24.837 colserver: START: FAIL: Unable to start LinuxGSM Apr 22 20:33:24.851 colserver: START: INFO: LinuxGSM version: v25.2.0 Apr 22 20:33:24.852 colserver: START: PASS: core_exit.sh exiting with code: 0 Apr 22 20:34:24.928 colserver: CORE: PASS: Using cached IP as public IP address Apr 22 20:34:25.710 colserver: MONITOR: PASS: Using cached IP as public IP address Apr 22 20:34:28.323 colserver: MONITOR: PASS: Using cached IP as public IP address Apr 22 20:34:29.946 colserver: MONITOR: INFO: Checking session: CHECKING Apr 22 20:34:30.159 colserver: MONITOR: FAIL: Checking session: FAIL Apr 22 20:34:30.289 colserver: MONITOR: PASS: Using cached IP as public IP address Apr 22 20:34:30.302 colserver: MONITOR: INFO: Sending alert: colserver is not running. Game server has been restarted Console log ==================== /data/log/console/colserver-console.log [Subsystems] Discovering subsystems at path /data/serverfiles/colonyserver_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; kGfxThreadingModeNonThreaded NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.113 seconds - Finished resetting the current domain, in 0.002 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded UnloadTime: 0.347415 ms Caught fatal signal - signo:11 code:1 errno:0 addr:(nil) Obtained 5 stack frames. #0 0x00717195efcd96 in (Unknown) #1 0x00717195edcb19 in PlayerMain(int, char**) #2 0x007171946181ca in (Unknown) #3 0x0071719461828b in __libc_start_main #4 0x000000002015b1 in (Unknown) Segmentation fault (core dumped) Server log =================== /data/serverfiles/gamedata/logs/server/ [2026-03-29_03-42-53][Log]:New pending tcp connection [2026-03-29_03-43-09][Log]:New pending tcp connection [2026-03-29_03-43-27][Log]:New pending tcp connection [2026-03-29_03-43-45][Log]:New pending tcp connection [2026-03-29_03-44-03][Log]:New pending tcp connection [2026-03-29_03-44-21][Log]:New pending tcp connection [2026-03-29_03-44-39][Log]:New pending tcp connection [2026-03-29_03-45-00][Log]:New pending tcp connection [2026-03-29_03-45-19][Log]:New pending tcp connection [2026-03-29_03-45-54][Log]:New pending tcp connection [2026-04-17_16-00-30][Log]:Closing socket (called Close()) [2026-04-17_16-00-30][Log]:NetworkDiscovery closed [2026-04-17_16-00-30][Log]:Invoking OnQuitAction #4/10: Cancel NAT discovery [2026-04-17_16-00-30][Log]:Invoking OnQuitAction #5/10: OnQuit [2026-04-17_16-00-30][Log]:Invoking OnQuitAction #6/10: Dispose pathing manager [2026-04-17_16-00-30][Log]:Invoking OnQuitAction #7/10: Undo auto port forwarding [2026-04-17_16-00-30][Log]:Invoking OnQuitAction #8/10: Shutting down steam api [2026-04-17_16-00-30][Log]:[SteamAPI] Succesfully shut down [2026-04-17_16-00-30][Log]:Invoking OnQuitAction #9/10: Exiting server lock [2026-04-17_16-00-30][Log]:Invoking OnQuitAction #10/10: Quit logging