LinuxGSM Alert Summary ================================= Server name FemboyKZ - CS2 | NA Public 3 | Movement Information cs2server is not running. Game server has been restarted. Game Counter-Strike 2 Server IP 54.39.52.5:27017 Hostname yankeewhore Server Time Sat Dec 21 13:25:11 UTC 2024 Distro Details ================================= Date: Sat Dec 21 13:25:11 UTC 2024 Distro: Debian GNU/Linux 12 (bookworm) Arch: x86_64 Kernel: 6.1.0-25-amd64 Hostname: yankeewhore Environment: none Uptime: 80d, 21h, 49m tmux: 3.3a glibc: 2.36 Server Resource ================================= CPU Model: Intel(R) Xeon(R) CPU D-1541 @ 2.10GHz Cores: 16 Frequency: 2581.511MHz Avg Load: 1.96, 1.89, 1.93 Memory Mem: total used free cached available Physical: 63GB 2.3GB 60GB 54GB 60GB Swap: 1.0GB 144MB 881MB Storage Filesystem: /dev/md3 Total: 934G Used: 378G Available: 510G Network Interface: eno3 Link Speed: 10000Mb/s IP: 54.39.52.5 Counter-Strike 2 Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 37G Serverfiles: 36G Backups: 28K Counter-Strike 2 Server Details ================================= Server name: FemboyKZ - CS2 | NA Public 3 | Movement App ID: 730 Server IP: 54.39.52.5:27017 Server password: ******** Maxplayers: 64 Default map: NOT SET Game type: 3 Game mode: 0 Master server: not listed Status: STOPPED cs2server Logs ================================= Script log =================== /home/cs2-fkz-3/log/script/cs2server-script.log Dec 21 13:24:28.879 cs2server: START: PASS: Started FemboyKZ - CS2 | NA Public 3 | Movement Dec 21 13:24:28.987 cs2server: START: PASS: Started FemboyKZ - CS2 | NA Public 3 | Movement Dec 21 13:24:29.012 cs2server: MONITOR: INFO: LinuxGSM version: v24.3.2 Dec 21 13:24:29.015 cs2server: MONITOR: PASS: core_exit.sh exiting with code: 0 Dec 21 13:25:03.361 cs2server: MONITOR: PASS: Using cached IP as public IP address Dec 21 13:25:08.830 cs2server: MONITOR: PASS: Using cached IP as public IP address Dec 21 13:25:10.563 cs2server: MONITOR: INFO: Checking session: CHECKING Dec 21 13:25:10.844 cs2server: MONITOR: FATAL: Checking session: FAIL Dec 21 13:25:10.850 cs2server: MONITOR: INFO: Sending alert: cs2server is not running. Game server has been restarted Dec 21 13:25:11.178 cs2server: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/cs2-fkz-3/log/console/cs2server-console.log Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" SV: Spawn Server: de_nuke SV: Connection to Steam servers successful. SV: ServerSteamID=[G:1:12629900] (85568392932669324). [STARTUP] {13.204} logged on to Steam Got SDR network config. Loaded revision 1734019475 OK SDR RelayNetworkStatus: avail=Not Attempted config=OK anyrelay=Not Attempted (No need for SDR client network access) Gameserver logged on to Steam, assigned identity steamid:85568392932669324 AuthStatus (steamid:85568392932669324): Attempting (Requesting cert) SV: VAC secure mode is activated. AuthStatus (steamid:85568392932669324): OK (OK) Certificate expires in 10h36m at 1734825641 (current time 1734787480), will renew in 8h36m CWorldRendererMgr::ServiceWorldRequests long frame: 135.375305ms Server log =================== /home/cs2-fkz-3/serverfiles/game/csgo/logs (NO LOG FILES)