LinuxGSM Alert Summary ================================= Server name LinuxGSM Information armarserver is not running. Game server has been restarted. Game Arma Reforger Server IP 51.81.21.174:2001 Hostname 3c7aa39d25cd Server Time Mon 30 Dec 2024 12:08:56 PM UTC Distro Details ================================= Date: Mon 30 Dec 2024 12:08:57 PM UTC Distro: Ubuntu 20.04.6 LTS Arch: x86_64 Kernel: 6.8.0-50-generic Hostname: 3c7aa39d25cd Environment: docker Uptime: 16d, 11h, 32m tmux: 3.0a glibc: 2.31 Server Resource ================================= CPU Model: Intel(R) Xeon(R) E-2288G CPU @ 3.70GHz Cores: 16 Frequency: 3695.998MHz Avg Load: 6.69, 8.77, 9.34 Memory Mem: total used free cached available Physical: 74GB 60GB 14GB 12GB 14GB Swap: 8.0GB 0B 8.0GB Storage Filesystem: overlay Total: 502G Used: 403G Available: 78G Network IP: 0.0.0.0 Internet IP: 51.81.21.174 Arma Reforger Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 22M Serverfiles: 6.1G Backups: 28K Arma Reforger Server Details ================================= Server name: LinuxGSM App ID: 1874900 Server IP: 0.0.0.0:2001 Internet IP: 51.81.21.174:2001 Server password: ******** Admin password: ******** Maxplayers: 64 Status: STOPPED armarserver Logs ================================= Script log =================== /data/log/script/armarserver-script.log Dec 30 12:07:49.667 armarserver: START: PASS: Started LinuxGSM Dec 30 12:07:49.774 armarserver: START: PASS: Started LinuxGSM Dec 30 12:07:49.796 armarserver: MONITOR: INFO: LinuxGSM version: v24.3.2 Dec 30 12:07:49.798 armarserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Dec 30 12:08:51.176 armarserver: MONITOR: PASS: Using cached IP as public IP address Dec 30 12:08:53.851 armarserver: MONITOR: INFO: Removing logs older than 7 days /data/log/script/armarserver-script-2024-12-22-12:07:31.log /data/log/console/armarserver-console-2024-12-22-12:08:54.log Dec 30 12:08:54.110 armarserver: MONITOR: Removed 2 log files Dec 30 12:08:54.357 armarserver: MONITOR: PASS: Using cached IP as public IP address Dec 30 12:08:56.079 armarserver: MONITOR: INFO: Checking session: CHECKING Dec 30 12:08:56.296 armarserver: MONITOR: FAIL: Checking session: FAIL Dec 30 12:08:56.302 armarserver: MONITOR: INFO: Sending alert: armarserver is not running. Game server has been restarted Dec 30 12:08:56.729 armarserver: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /data/log/console/armarserver-console.log SCRIPT (W): @"scripts/Game/Groups/SCR_GroupTileButton.c,671": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,436": 'SetPlayerMutedState' is obsolete: Use SocialComponent.SetMuted(playerId, muted). SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,438": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,499": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,474": Variable 'enableBlock' is not used SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1133": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1136": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). SCRIPT (W): @"scripts/Game/UI/HUD/SCR_PlayerListMenu.c,1140": 'GetPlayerMutedState' is obsolete: Use SocialComponent.IsMuted(playerId). SCRIPT : Module: Game; loaded 4391x files; 8939x classes; used 19356/41943 kB (46%) of static memory; defines: "PLATFORM_LINUX,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_NEARBY_CONTEXT_DISPLAY,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"; CRC32: 8224f276 PROFILING : Compiling Game scripts took: 2079.236000 ms INIT : Creating game instance(ArmaReforgerScripted), version 1.2.1.169 built 2024-12-01 19:28:01 UTC. BACKEND : Loading dedicated server config. BACKEND : Server config loaded. BACKEND : JSON Schema Validation: BACKEND : JSON is Valid BACKEND : Loading dedicated server config. BACKEND (E): Vanilla community hosted servers must support all platforms or only PC! BACKEND (E): Server Config file is Invalid - cannot start server! BACKEND (E): Unable to continue with a broken DS config! Shutdown! ENGINE (E): Error while initializing game. ENGINE (E): Unable to initialize the game ENGINE : Game destroyed. RPL : Pip::Destroy RESOURCES (E): ==== Resource leaks ==== RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1