LinuxGSM Alert Summary ================================= Server name Family Server Information Unable to query mcbserver. Game server has been restarted. Game Minecraft Bedrock Server IP kauzey.servegame.com:19133 Hostname plaguenet Server Time Mon Apr 22 10:01:50 PM MDT 2024 Distro Details ================================= Date: Mon Apr 22 10:01:50 PM MDT 2024 Distro: Rocky Linux 9.3 (Blue Onyx) Arch: x86_64 Kernel: 5.14.0-362.18.1.el9_3.x86_64 Hostname: plaguenet Environment: none Uptime: 20d, 1h, 49m tmux: 3.2a glibc: 2.34 Server Resource ================================= CPU Model: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz Cores: 12 Frequency: 2600.000MHz Avg Load: 0.27, 0.27, 0.27 Memory Mem: total used free cached available Physical: 16GB 6.4GB 8.3GB 5.7GB 8.3GB Swap: 7.8GB 0B 7.8GB Storage Filesystem: /dev/mapper/rl-home Total: 2.3T Used: 42G Available: 2.3T Network IP: 0.0.0.0 Internet IP: 67.169.246.80 Minecraft Bedrock Resource Usage ================================= CPU Used: 0.8% Mem Used: 1.3% 209MB Storage Total: 553M Serverfiles: 492M Backups: 60K Minecraft Bedrock Server Details ================================= Server name: Family Server Server IP: 0.0.0.0:19133 Internet IP: 67.169.246.80:19133 Display IP: kauzey.servegame.com:19133 Maxplayers: 16 Game mode: survival Status: STARTED mcbserver Logs ================================= Script log =================== /home/mcbserver/log/script/mcbserver-script.log Apr 22 22:00:36.471 mcbserver: MONITOR: INFO: Querying port: gamedig: 172.17.0.1:19133 : 2 : QUERYING Apr 22 22:00:37.248 mcbserver: MONITOR: WARN: Querying port: gamedig: 172.17.0.1:19133 : 2 : FAIL Apr 22 22:00:38.751 mcbserver: MONITOR: INFO: Querying port: gamedig: 67.169.246.80:19133 : 2 : QUERYING Apr 22 22:00:39.529 mcbserver: MONITOR: WARN: Querying port: gamedig: 67.169.246.80:19133 : 2 : FAIL Apr 22 22:00:57.560 mcbserver: MONITOR: INFO: Querying port: gamedig: 127.0.0.1:19133 : 3 : QUERYING Apr 22 22:00:58.328 mcbserver: MONITOR: WARN: Querying port: gamedig: 127.0.0.1:19133 : 3 : FAIL Apr 22 22:00:59.831 mcbserver: MONITOR: INFO: Querying port: gamedig: 10.0.0.99:19133 : 3 : QUERYING Apr 22 22:01:00.599 mcbserver: MONITOR: WARN: Querying port: gamedig: 10.0.0.99:19133 : 3 : FAIL Apr 22 22:01:02.102 mcbserver: MONITOR: INFO: Querying port: gamedig: 172.17.0.1:19133 : 3 : QUERYING Apr 22 22:01:02.869 mcbserver: MONITOR: WARN: Querying port: gamedig: 172.17.0.1:19133 : 3 : FAIL Apr 22 22:01:04.373 mcbserver: MONITOR: INFO: Querying port: gamedig: 67.169.246.80:19133 : 3 : QUERYING Apr 22 22:01:05.141 mcbserver: MONITOR: WARN: Querying port: gamedig: 67.169.246.80:19133 : 3 : FAIL Apr 22 22:01:23.172 mcbserver: MONITOR: INFO: Querying port: gamedig: 127.0.0.1:19133 : 4 : QUERYING Apr 22 22:01:23.970 mcbserver: MONITOR: WARN: Querying port: gamedig: 127.0.0.1:19133 : 4 : FAIL Apr 22 22:01:25.474 mcbserver: MONITOR: INFO: Querying port: gamedig: 10.0.0.99:19133 : 4 : QUERYING Apr 22 22:01:26.260 mcbserver: MONITOR: WARN: Querying port: gamedig: 10.0.0.99:19133 : 4 : FAIL Apr 22 22:01:27.763 mcbserver: MONITOR: INFO: Querying port: gamedig: 172.17.0.1:19133 : 4 : QUERYING Apr 22 22:01:28.548 mcbserver: MONITOR: WARN: Querying port: gamedig: 172.17.0.1:19133 : 4 : FAIL Apr 22 22:01:30.052 mcbserver: MONITOR: INFO: Querying port: gamedig: 67.169.246.80:19133 : 4 : QUERYING Apr 22 22:01:31.102 mcbserver: MONITOR: WARN: Querying port: gamedig: 67.169.246.80:19133 : 4 : FAIL Apr 22 22:01:49.132 mcbserver: MONITOR: INFO: Querying port: gamedig: 127.0.0.1:19133 : 5 : QUERYING Apr 22 22:01:50.082 mcbserver: MONITOR: WARN: Querying port: gamedig: 127.0.0.1:19133 : 5 : FAIL Apr 22 22:01:50.285 mcbserver: MONITOR: WARN: Querying port: gamedig: 127.0.0.1:19133 : 5 : FAIL Apr 22 22:01:50.289 mcbserver: MONITOR: INFO: Sending alert: Unable to query mcbserver. Game server has been restarted Apr 22 22:01:50.598 mcbserver: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/mcbserver/log/console/mcbserver-console.log NO LOG FILE! - setting up server logging... [2024-04-22 21:57:08:623 INFO] Starting Server [2024-04-22 21:57:08:623 INFO] Version: 1.20.73.01 [2024-04-22 21:57:08:623 INFO] Session ID: 714fb146-5ad4-4724-a706-61eb0e3d9c7f [2024-04-22 21:57:08:623 INFO] Build ID: 23303367 [2024-04-22 21:57:08:623 INFO] Branch: r/20_u7 [2024-04-22 21:57:08:623 INFO] Commit ID: 53b6d61fe5d57f85d90c790592412160e3fa5cb0 [2024-04-22 21:57:08:623 INFO] Configuration: Publish [2024-04-22 21:57:08:623 ERROR] Unknown authority mode true, expected one of [ 'client-auth', 'server-auth', 'server-auth-with-rewind' ] [2024-04-22 21:57:08:623 INFO] Level Name: family [2024-04-22 21:57:08:625 INFO] No CDN config file found for dedicated server [2024-04-22 21:57:08:625 INFO] Game mode: 0 Survival [2024-04-22 21:57:08:625 INFO] Difficulty: 1 EASY [2024-04-22 21:57:08:626 INFO] Content logging to console is enabled. [2024-04-22 21:57:08:943 INFO] Opening level 'worlds/family/db' [2024-04-22 21:57:09:498 INFO] IPv4 supported, port: 19133: Used for gameplay [2024-04-22 21:57:09:498 INFO] IPv6 supported, port: 19134: Used for gameplay [2024-04-22 21:57:09:505 INFO] Server started. [2024-04-22 21:57:09:505 INFO] ================ TELEMETRY MESSAGE =================== [2024-04-22 21:57:09:505 INFO] Server Telemetry is currently not enabled. [2024-04-22 21:57:09:505 INFO] Enabling this telemetry helps us improve the game. [2024-04-22 21:57:09:505 INFO] [2024-04-22 21:57:09:505 INFO] To enable this feature, add the line 'emit-server-telemetry=true' [2024-04-22 21:57:09:505 INFO] to the server.properties file in the handheld/src-server directory [2024-04-22 21:57:09:505 INFO] ====================================================== Server log =================== /home/mcbserver/serverfiles - File bugs at https://bugs.mojang.com/projects/BDS/issues Stability release * Many bug fixes. * New crash handling telemetry system. * Server authoritative inventory: most inventory transactions now happen on the server to prevent cheating. - Unlike server authoritative movement this can not be disabled: we are deprecating support for client-side inventory handling. * Server authoritative movement is still in-progress; we recommend not using it in this release. # The difference between server and client positions that needs to be exceeded before abnormal behavior is detected. # Disabled by server-authoritative-movement. player-movement-duration-threshold-in-ms=500 # The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold) # before the abnormal movement score is incremented. This value is defined in milliseconds. # Disabled by server-authoritative-movement. correct-player-movement=false # If true, the client position will get corrected to the server position if the movement score exceeds the threshold. "version" : "0.0.1" }, { "file_system" : "RawPath", "path" : "behavior_packs/vanilla_1.19.80", "uuid" : "fe9f8597-5454-481a-8730-8d070a8e2e58", "version" : "1.19.80" } ]