Alert Summary ================================= Message sdtdserver ./7DaysToDieServer.x86_64 not running Game 7 Days To Die Server name Builder Friendly PvE #1 - Canada - MG7D.COM - 5/7 Hostname Canada-2 Server IP 0.0.0.0:26920 Distro Details ================================= Date: Sat Sep 16 08:31:07 UTC 2023 Distro: Debian GNU/Linux 11 (bullseye) Arch: x86_64 Kernel: 5.10.0-22-amd64 Hostname: Canada-2 Uptime: 132d, 14h, 49m tmux: tmux 3.1c glibc: 2.31 Server Resource ================================= CPU Model: AMD Ryzen 5 3600X 6-Core Processor Cores: 12 Frequency: 2199.794MHz Avg Load: 1.60, 1.54, 1.37 Memory Mem: total used free cached available Physical: 32GB 8.4GB 23GB 20GB 23GB Swap: 9.0GB 14MB 9.0GB Storage Filesystem: /dev/md2 Total: 468G Used: 103G Available: 342G Network IP: 0.0.0.0 Internet IP: 144.217.10.46 Game Server Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 16G Serverfiles: 16G Backups: 128K 7 Days To Die Server Details ================================= Server name: Builder Friendly PvE #1 - Canada - MG7D.COM - 5/7 App ID: 294420 Server IP: 0.0.0.0:26920 Internet IP: 144.217.10.46:26920 Display IP: 144.217.10.46:26920 Server password: ******** Maxplayers: 40 Game mode: GameModeSurvival Master server: not listed Status: STOPPED sdtdserver Logs ================================= Script log =================== /home/sdtdserverbf1/log/script/sdtdserver-script.log Sep 16 08:30:17.546 sdtdserver: START: PASS: Started Builder Friendly PvE #1 - Canada - MG7D.COM - 5/7 Sep 16 08:30:17.557 sdtdserver: MONITOR: INFO: LinuxGSM version: v23.4.0 Sep 16 08:30:17.558 sdtdserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Sep 16 08:31:04.215 sdtdserver: MONITOR: INFO: Removing logs older than 7 days /home/sdtdserverbf1/log/script/sdtdserver-script-2023-09-08-08:30:01.log /home/sdtdserverbf1/log/console/sdtdserver-console-2023-09-08-08:32:01.log Sep 16 08:31:04.804 sdtdserver: MONITOR: Removed 2 log files Sep 16 08:31:05.844 sdtdserver: MONITOR: INFO: Checking session: CHECKING Sep 16 08:31:06.848 sdtdserver: MONITOR: FATAL: Checking session: FAIL Sep 16 08:31:06.852 sdtdserver: MONITOR: INFO: Sending alert: Restarted: ./7DaysToDieServer.x86_64 not running Console log ==================== /home/sdtdserverbf1/log/console/sdtdserver-console.log 2023-09-16T08:30:17 0.300 INF RAM: 32016 MB 2023-09-16T08:30:17 0.300 INF GPU: Null Device (128 MB) 2023-09-16T08:30:17 0.302 INF Graphics API: NULL 1.0 [1.0] (shader level 5.0) 2023-09-16T08:30:17 0.302 INF Last played version: Alpha 21.1 2023-09-16T08:30:17 0.304 INF Local UTC offset: 0 hours 2023-09-16T08:30:17 0.318 INF Command line arguments: ./7DaysToDieServer.x86_64 -quit -batchmode -nographics -dedicated -configfile=/home/sdtdserverbf1/serverfiles/sdtdserver.xml 2023-09-16T08:30:17 0.320 INF Parsing server configfile: /home/sdtdserverbf1/serverfiles/sdtdserver.xml 2023-09-16T08:30:17 0.348 ERR ==================================================================================================== 2023-09-16T08:30:17 0.348 ERR Error parsing configfile property 'ControlPanelEnabled': Unknown config option 2023-09-16T08:30:17 0.348 INF Make sure your configfile is updated the current server version! 2023-09-16T08:30:17 0.348 INF Startup aborted due to the given error in server configfile 2023-09-16T08:30:17 0.348 ERR ==================================================================================================== Caught fatal signal - signo:11 code:1 errno:0 addr:0x50 Obtained 10 stack frames. #0 0x007f3f4abd6140 in funlockfile #1 0x007f3f4bab5247 in std::_Rb_tree, std::less, std::allocator >::_M_erase(std::_Rb_tree_node*) #2 0x007f3f4b9ccfab in std::_Rb_tree, std::less, std::allocator >::_M_erase(std::_Rb_tree_node*) #3 0x007f3f4b9c9f3c in std::_Rb_tree, std::less, std::allocator >::_M_erase(std::_Rb_tree_node*) #4 0x007f3f4b9c99b5 in std::_Rb_tree, std::less, std::allocator >::_M_erase(std::_Rb_tree_node*) #5 0x007f3f4ba678bf in std::_Rb_tree, std::less, std::allocator >::_M_erase(std::_Rb_tree_node*) #6 0x007f3f4b9ad62e in int* std::_V2::__rotate(int*, int*, int*, std::random_access_iterator_tag) #7 0x007f3f4bbda994 in PlayerMain(int, char**) #8 0x007f3f4aa12d0a in __libc_start_main #9 0x00000000201029 in (Unknown) Segmentation fault Server log =================== /home/sdtdserverbf1/log/server (NO LOG FILES)