LinuxGSM Alert Summary ================================= Server name Lavern & Shirley Information sfserver is not running. Game server has been restarted. Game Satisfactory Server IP 172.16.108.238:7777 Hostname factory Server Time Sat Oct 24 03:50:07 PM EDT 2026 Distro Details ================================= Date: Sat Oct 24 03:50:07 PM EDT 2026 Distro: Debian GNU/Linux 12 (bookworm) Arch: x86_64 Kernel: 6.1.0-40-amd64 Hostname: factory Environment: kvm Uptime: 22d, 23h, 49m tmux: 3.3a glibc: 2.36 Server Resource ================================= CPU Model: Intel(R) Core(TM) i5-7500T CPU @ 2.70GHz Cores: 4 Threads: 4 Frequency: 2712.03MHz per logical CPU Avg Load: 0.01, 0.12, 0.19 Memory Mem: total used free cached available Physical: 16GB 172MB 16GB 4.9GB 16GB Swap: 976MB 0B 976MB Storage Filesystem: /dev/mapper/server--vg-sfserver Total: 40G Used: 20G Available: 18G Network IP: 0.0.0.0 Internet IP: 74.85.164.197 Satisfactory Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 20G Serverfiles: 12G Backups: 2.8G Satisfactory Server Details ================================= Server name: Lavern & Shirley App ID: 1690800 Server IP: 0.0.0.0:7777 Internet IP: 74.85.164.197:7777 Display IP: 172.16.108.238:7777 Status: STOPPED sfserver Logs ================================= Script log =================== /opt/sfserver/log/script/sfserver-script.log Oct 24 15:45:59.099 sfserver: START: PASS: Started Lavern & Shirley Oct 24 15:45:59.206 sfserver: START: PASS: Started Lavern & Shirley Oct 24 15:45:59.231 sfserver: MONITOR: INFO: LinuxGSM version: v26.4.0 Oct 24 15:45:59.234 sfserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Oct 24 15:50:01.301 sfserver: CORE: PASS: Using cached IP as public IP address Oct 24 15:50:02.274 sfserver: MONITOR: PASS: Using cached IP as public IP address Oct 24 15:50:02.402 sfserver: MONITOR: INFO: Install Node.js and NPM to enable Gamedig Oct 24 15:50:03.131 sfserver: MONITOR: INFO: Removing logs older than 7 days /opt/sfserver/log/script/sfserver-script-2026-10-16-15:45:01.log /opt/sfserver/log/console/sfserver-console-2026-10-16-15:50:01.log Oct 24 15:50:03.285 sfserver: MONITOR: Removed 2 log files Oct 24 15:50:03.300 sfserver: MONITOR: PASS: Using cached IP as public IP address Oct 24 15:50:05.027 sfserver: MONITOR: INFO: Checking session: CHECKING Oct 24 15:50:05.264 sfserver: MONITOR: FAIL: Checking session: FAIL Oct 24 15:50:07.180 sfserver: MONITOR: PASS: Using cached IP as public IP address Oct 24 15:50:07.288 sfserver: MONITOR: INFO: Sending alert: sfserver is not running. Game server has been restarted Console log ==================== /opt/sfserver/log/console/sfserver-console.log 0x00007f89fc3f023a libFactoryServer-FactoryGame-Linux-Shipping.so!UFGSaveSession::LoadGame(FString const&) [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGSaveSession.cpp:2210] 0x00007f89fc225b3d libFactoryServer-FactoryGame-Linux-Shipping.so!AFGGameMode::InitGameState() [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameMode.cpp:527] 0x00007f8a76c7fd80 libFactoryServer-Engine-Linux-Shipping.so!AGameModeBase::PreInitializeComponents() [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Engine/Private/GameModeBase.cpp:143] 0x00007f8a76e9e28b libFactoryServer-Engine-Linux-Shipping.so!ULevel::RouteActorInitialize(int) [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Engine/Private/Level.cpp:3817] 0x00007f8a7781b352 libFactoryServer-Engine-Linux-Shipping.so!UWorld::InitializeActorsForPlay(FURL const&, bool, FRegisterComponentContext*) [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Engine/Private/World.cpp:5920] 0x00007f8a7791028f libFactoryServer-Engine-Linux-Shipping.so!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:16266] 0x00007f89fc21bcef libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:37] 0x00007f8a7790ddd0 libFactoryServer-Engine-Linux-Shipping.so!UEngine::Browse(FWorldContext&, FURL, FString&) [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:15445] 0x00007f8a23bb97ed libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerSubsystem::CreateSession(FCommonSessionCreationSettings const&) [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:376] 0x00007f8a23bb9c0a libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!non-virtual thunk to UFGServerSubsystem::CreateSession(FCommonSessionCreationSettings const&) [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:0] 0x00007f89fc3f80f9 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGSaveSystem::CreateSessionAndTravelToMap(FString const&, FSoftObjectPath const&, FCreateNewGameParameters const&, APlayerController*) const [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGSaveSystem.cpp:1060] 0x00007f89fc3f86da libFactoryServer-FactoryGame-Linux-Shipping.so!UFGSaveSystem::LoadSaveFile(FSaveHeader const&, FLoadSaveFileParameters const&, APlayerController*) [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGSaveSystem.cpp:1119] 0x00007f8a23bb926b libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerSubsystem::AttemptAutoLoadMostRecentSession() [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:317] 0x00007f89fc21e2dc libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameInstance::StartGameInstance() [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameInstance.cpp:281] 0x00007f89fc21bfb9 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Start() [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:98] 0x0000000000217893 FactoryServer-Linux-Shipping!FEngineLoop::Init() [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4658] 0x0000000000219512 FactoryServer-Linux-Shipping!GuardedMain(char16_t const*) [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Launch/Private/Launch.cpp:50] 0x00007f8a797ab1c0 libFactoryServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323] 0x00007f8a7464524a libc.so.6!UnknownFunction(0x27249) 0x00007f8a74645305 libc.so.6!__libc_start_main(+0x84) 0x0000000000216e0a FactoryServer-Linux-Shipping!_start [FactoryServer-Linux-Shipping:-1] [2026.10.24-19.46.12:581][ 0]LogExit: Executing StaticShutdownAfterError Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault Server log =================== /opt/sfserver/serverfiles/FactoryGame/Saved/Logs [2026.04.16-00.56.15:748][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4) [2026.04.16-00.56.15:748][ 0]LogPakFile: Destroying PakPlatformFile [2026.04.16-00.56.15:748][ 0]LogModuleManager: Shutting down and abandoning module RSA (3) [2026.04.16-00.56.15:749][ 0]LogExit: Exiting. [2026.04.16-00.56.15:761][ 0]Log file closed, 04/15/26 20:56:15 [2026.04.21-00.56.14:442][ 0]LogExit: Object subsystem successfully closed. [2026.04.21-00.56.14:443][ 0]LogModuleManager: Shutting down and abandoning module HTTP (12) [2026.04.21-00.56.14:464][ 0]LogModuleManager: Shutting down and abandoning module SSL (11) [2026.04.21-00.56.14:464][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (8) [2026.04.21-00.56.14:464][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (6) [2026.04.21-00.56.14:464][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4) [2026.04.21-00.56.14:464][ 0]LogPakFile: Destroying PakPlatformFile [2026.04.21-00.56.14:465][ 0]LogModuleManager: Shutting down and abandoning module RSA (3) [2026.04.21-00.56.14:465][ 0]LogExit: Exiting. [2026.04.21-00.56.14:475][ 0]Log file closed, 04/20/26 20:56:14 0x00007f8a23bb926b libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerSubsystem::AttemptAutoLoadMostRecentSession() [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:317] 0x00007f89fc21e2dc libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameInstance::StartGameInstance() [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameInstance.cpp:281] 0x00007f89fc21bfb9 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Start() [D:/BuildAgent/work/SM_BG/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:98] 0x0000000000217893 FactoryServer-Linux-Shipping!FEngineLoop::Init() [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4658] 0x0000000000219512 FactoryServer-Linux-Shipping!GuardedMain(char16_t const*) [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Launch/Private/Launch.cpp:50] 0x00007f8a797ab1c0 libFactoryServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [D:/BuildAgent/work/SM_BG/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323] 0x00007f8a7464524a libc.so.6!UnknownFunction(0x27249) 0x00007f8a74645305 libc.so.6!__libc_start_main(+0x84) 0x0000000000216e0a FactoryServer-Linux-Shipping!_start [FactoryServer-Linux-Shipping:-1]