LinuxGSM Alert Summary ================================= Server name The Little Factory That Could Information sfserver has been started. Game Satisfactory Server IP satisfactory.ljgonzalez.cl:7777 Hostname SatisfactoryServer Server Time Sat Nov 22 23:50:28 -03 2025 Distro Details ================================= Date: Sat Nov 22 23:50:28 -03 2025 Distro: Ubuntu 25.10 Arch: x86_64 Kernel: 6.14.11-4-pve Hostname: SatisfactoryServer Environment: lxc Uptime: 4d, 10h, 57m tmux: 3.5a glibc: 2.42 Server Resource ================================= CPU Model: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz Cores: 8 Frequency: 3999.960MHz Avg Load: 1.53, 1.31, 1.33 Memory Mem: total used free cached available Physical: 16GB 5.0GB 11GB 1.2GB 11GB Swap: 16GB 116MB 16GB Storage Filesystem: /dev/mapper/pve-vm--2014052--disk--0 Total: 63G Used: 9.7G Available: 50G Network IP: 0.0.0.0 Internet IP: 186.10.37.184 Satisfactory Resource Usage ================================= CPU Used: 103% Mem Used: 2.3% 391MB Storage Total: 5.1G Serverfiles: 4.3G Backups: 32K Satisfactory Server Details ================================= Server name: The Little Factory That Could App ID: 1690800 Server IP: 0.0.0.0:7777 Internet IP: 186.10.37.184:7777 Display IP: satisfactory.ljgonzalez.cl:7777 Maxplayers: 14 Status: STARTED sfserver Logs ================================= Script log =================== /home/sfserver/log/script/sfserver-script.log Nov 22 23:50:28.129 sfserver: START: PASS: Started The Little Factory That Could Nov 22 23:50:28.239 sfserver: START: PASS: Started The Little Factory That Could Nov 22 23:50:28.248 sfserver: START: INFO: Sending alert: sfserver has started Nov 22 23:50:28.558 sfserver: START: PASS: Using cached IP as public IP address Console log ==================== /home/sfserver/log/console/sfserver-console.log [2025.11.23-02.50.28:401][ 0]LogLoad: LoadMap: /Game/FactoryGame/Map/GameLevel01/Persistent_Level?loadgame=The little factory that could_autosave_1_continue?sessionName=The little factory that could [2025.11.23-02.50.28:401][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0 [2025.11.23-02.50.28:401][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2025.11.23-02.50.28:402][ 0]LogStreaming: Display: 0.023 ms for processing 537 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 156 (1327->1171) packages and 240 (2283->2043) public exports. [2025.11.23-02.50.28:405][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms [2025.11.23-02.50.28:862][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2025.11.23-02.50.28:864][ 0]LogAIModule: Creating AISystem for world Persistent_Level [2025.11.23-02.50.28:865][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Persistent_Level)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) [2025.11.23-02.50.28:865][ 0]LogWorldPartition: Display: WorldPartition initialize started... [2025.11.23-02.50.28:865][ 0]LogWorldPartition: UWorldPartition::Initialize : World = Persistent_Level, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0 [2025.11.23-02.50.28:865][ 0]LogWorldPartition: UWorldPartition::Initialize Context : World NetMode = Dedicated Server, IsServer = 1, IsDedicatedServer = 1, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 [2025.11.23-02.50.28:865][ 0]LogContentBundle: [Persistent_Level(Dedicated Server)] Creating new contrainer. [2025.11.23-02.50.28:865][ 0]LogWorldPartition: Display: WorldPartition initialize took 787 us [2025.11.23-02.50.28:954][ 0]LogLoad: Game class is 'BP_GameMode_C' [2025.11.23-02.50.28:956][ 0]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (5333 bits per network tick). [2025.11.23-02.50.28:956][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0 [2025.11.23-02.50.28:956][ 0]LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072) [2025.11.23-02.50.28:956][ 0]LogNet: Created socket for bind address: 0.0.0.0:7778 [2025.11.23-02.50.28:956][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent () [2025.11.23-02.50.28:956][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2025.11.23-02.50.28:956][ 0]PacketHandlerLog: Loaded PacketHandler component: FactoryDedicatedServer.DSQueryHandlerComponentFactory (DSQueryHandlerComponent) [2025.11.23-02.50.28:956][ 0]LogNet: GameNetDriver FGDSIpNetDriver_2147482196 IpNetDriver listening on port 7778 [2025.11.23-02.50.28:987][ 0]LogWorld: Bringing World /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level up for play (max tick rate 30) at 2025.11.22-23.50.28 [2025.11.23-02.50.28:991][ 0]LogGame: Discovered 21 Remote Call Objects on AFGGameMode::InitGame [2025.11.23-02.50.29:050][ 0]LogSeasonalEvents: AFGEventSubsystem::GetCurrentEvents: No active seasonal events Server log =================== /home/sfserver/serverfiles/FactoryGame/Saved/Logs [2025.11.23-02.40.28:618][ 0]LogGame: Setting EditorObjectVersionOverride to match mSaveHeader Version: 40 [2025.11.23-02.40.28:668][ 0]LogGame: Serialize Loaded (up to persistent and runtime) time: 0.050 [2025.11.23-02.40.28:668][ 0]LogGame: Waiting for level streaming on persistent and always loaded levels [2025.11.23-02.40.28:669][ 0]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(3619), CellsToLoad(0), CellsToUnload(0) [2025.11.23-02.40.32:283][ 0]LogGame: Built World Partition cell cache for World '/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level', 4204 cells in cache. [2025.11.23-02.45.26:488][ 0]LogNet: GameNetDriver FGDSIpNetDriver_2147482196 IpNetDriver listening on port 7778 [2025.11.23-02.45.26:519][ 0]LogWorld: Bringing World /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level up for play (max tick rate 30) at 2025.11.22-23.45.26 [2025.11.23-02.45.26:523][ 0]LogGame: Discovered 21 Remote Call Objects on AFGGameMode::InitGame [2025.11.23-02.45.26:575][ 0]LogSeasonalEvents: AFGEventSubsystem::GetCurrentEvents: No active seasonal events [2025.11.23-02.45.27:308][ 0]LogGame: Decompression: 0.151 seconds [2025.11.23-02.45.27:308][ 0]LogGame: Setting EditorObjectVersionOverride to match mSaveHeader Version: 40 [2025.11.23-02.45.27:357][ 0]LogGame: Serialize Loaded (up to persistent and runtime) time: 0.049 [2025.11.23-02.45.27:357][ 0]LogGame: Waiting for level streaming on persistent and always loaded levels [2025.11.23-02.45.27:357][ 0]LogWorldPartition: UWorldPartitionStreamingPolicy: CellsToActivate(3619), CellsToLoad(0), CellsToUnload(0) [2025.11.23-02.45.31:252][ 0]LogGame: Built World Partition cell cache for World '/Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level', 4204 cells in cache. [2025.11.23-02.50.28:956][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0 [2025.11.23-02.50.28:956][ 0]LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072) [2025.11.23-02.50.28:956][ 0]LogNet: Created socket for bind address: 0.0.0.0:7778 [2025.11.23-02.50.28:956][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent () [2025.11.23-02.50.28:956][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2025.11.23-02.50.28:956][ 0]PacketHandlerLog: Loaded PacketHandler component: FactoryDedicatedServer.DSQueryHandlerComponentFactory (DSQueryHandlerComponent) [2025.11.23-02.50.28:956][ 0]LogNet: GameNetDriver FGDSIpNetDriver_2147482196 IpNetDriver listening on port 7778 [2025.11.23-02.50.28:987][ 0]LogWorld: Bringing World /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level up for play (max tick rate 30) at 2025.11.22-23.50.28 [2025.11.23-02.50.28:991][ 0]LogGame: Discovered 21 Remote Call Objects on AFGGameMode::InitGame [2025.11.23-02.50.29:050][ 0]LogSeasonalEvents: AFGEventSubsystem::GetCurrentEvents: No active seasonal events