LinuxGSM Alert Summary ================================= Server name LuCkY & Friends @ RedPotion Discord Information vhserver has been backed up. Game Valheim Server IP 176.9.120.212:2457 Hostname 6e5a85a635ff Server Time Mon Nov 2 07:20:21 AM CET 2026 Distro Details ================================= Date: Mon Nov 2 07:20:21 AM CET 2026 Distro: Ubuntu 26.04.1 LTS Arch: x86_64 Kernel: 6.1.0-37-amd64 Hostname: 6e5a85a635ff Environment: docker Uptime: 502d, 22h, 34m tmux: 3.6 glibc: 2.43 Server Resource ================================= CPU Model: 12th Gen Intel(R) Core(TM) i9-12900K Cores: 16 Threads: 24 Frequency: 800.00-1925.68MHz per logical CPU Avg Load: 3.92, 4.32, 4.25 Memory Mem: total used free cached available Physical: 126GB 42GB 83GB 80GB 83GB Swap: 8.0GB 8.0GB 13MB Storage Filesystem: overlay Total: 196G Used: 133G Available: 53G Network IP: 0.0.0.0 Internet IP: 176.9.120.212 Valheim Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 4.3G Serverfiles: 3.5G Backups: 4.3G Valheim Server Details ================================= Server name: LuCkY & Friends @ RedPotion Discord App ID: 896660 Server IP: 0.0.0.0:2457 Internet IP: 176.9.120.212:2457 Server password: ******** Save interval: 1800s Master server: not listed Status: STOPPED vhserver Logs ================================= Script log =================== /data/log/script/vhserver-script.log Nov 02 07:18:43.650 vhserver: MONITOR: INFO: LinuxGSM version: v26.4.0 Nov 02 07:18:43.707 vhserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Nov 02 07:19:43.228 vhserver: CORE: PASS: Using cached IP as public IP address Nov 02 07:19:44.248 vhserver: MONITOR: PASS: Using cached IP as public IP address Nov 02 07:19:48.490 vhserver: MONITOR: PASS: Using cached IP as public IP address Nov 02 07:19:50.114 vhserver: MONITOR: INFO: Checking session: CHECKING Nov 02 07:19:50.342 vhserver: MONITOR: PASS: Checking session: OK Nov 02 07:19:50.373 vhserver: MONITOR: INFO: LinuxGSM version: v26.4.0 Nov 02 07:19:50.381 vhserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Nov 02 07:20:01.599 vhserver: CORE: PASS: Using cached IP as public IP address Nov 02 07:20:02.646 vhserver: BACKUP: INFO: Backup lockfile generated Nov 02 07:20:02.648 vhserver: BACKUP: INFO: /app/lgsm/lock/backup.lock Nov 02 07:20:03.388 vhserver: BACKUP: INFO: Starting backup Nov 02 07:20:03.499 vhserver: BACKUP: INFO: Previous backups found Nov 02 07:20:03.634 vhserver: BACKUP: WARN: vhserver will be restarted Nov 02 07:20:07.891 vhserver: STOP: PASS: Using cached IP as public IP address Nov 02 07:20:10.948 vhserver: STOP: PASS: Using cached IP as public IP address Nov 02 07:20:12.198 vhserver: STOP: INFO: Graceful: CTRL+c Nov 02 07:20:17.349 vhserver: STOP: PASS: Graceful: CTRL+c: OK: 4 seconds Nov 02 07:20:17.493 vhserver: BACKUP: INFO: A total of 3.5G will be compressed: /app/lgsm/backup/vhserver-2026-11-02-072002.tar.zst Nov 02 07:20:18.112 vhserver: BACKUP: INFO: Backup 3.5G vhserver-2026-11-02-072002.tar.zst, in progress Nov 02 07:20:18.224 vhserver: BACKUP: FAIL: Problem identifying the previous backup directory for exclusion Nov 02 07:20:21.300 vhserver: BACKUP: PASS: Backup created: vhserver-2026-11-02-072002.tar.zst, total size 2.2G Nov 02 07:20:21.597 vhserver: BACKUP: PASS: Using cached IP as public IP address Nov 02 07:20:21.608 vhserver: BACKUP: INFO: Sending alert: vhserver has been backed up Console log ==================== /data/log/console/vhserver-console.log 11/02/2026 07:20:12: World save (1/5) Cloud & Backup checks done [0ms] => Save number 2688 11/02/2026 07:20:12: World save (2/5) Chunks writing done [1ms] 11/02/2026 07:20:12: World save (3/5) DB2 writing done [12ms] 11/02/2026 07:20:12: World save (4/5) FWL writing done [0ms] 11/02/2026 07:20:12: World save (5/5) done. Total time [200ms] 11/02/2026 07:20:13: Unloading unused assets Unloading 0 Unused Serialized files (Serialized files now loaded: 22) 11/02/2026 07:20:13: Sending disconnect msg ZPlayFabMatchmaking::UnregisterServer - unregistering server now. State: Active 11/02/2026 07:20:13: Unregister PlayFab server "LuCkY & Friends @ RedPotion Discord" and leaving network "e1827652-84a7-4adb-a3a3-f7b5e30b3072|AwA9s17WgkI2gRJIaJ+COFBDmB93TVdlc3RFdXJvcGUAAAAAAAAAAAAAoHVhtFmwm2+5xoip1gMQZO0ZPAJr9HsbOYa1hNGP3Va8FU9kbnMtaXIwLTgxZTUtYTQxMzhjOTYtM2RlZi00MWJiLThiMzQtMTYzOTI4ZWY2YjM5Lndlc3RldXJvcGUuY2xvdWRhcHAuYXp1cmUuY29t" ZPlayFabSocket::Dispose. State: LISTEN ZPlayFabSocket::Dispose. leave lobby. LobbyId: ZPlayFabSocket::Dispose. State: CLOSED 11/02/2026 07:20:13: Stopping build thread Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278645. Total: 403.809152 ms (FindLiveObjects: 9.547080 ms CreateObjectMapping: 11.567547 ms MarkObjects: 382.371987 ms DeleteObjects: 0.321740 ms) 11/02/2026 07:20:16: ZNet OnDestroy 11/02/2026 07:20:16: Net scene destroyed 11/02/2026 07:20:16: Steam manager on destroy [Physics::Module] Cleanup current backned. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. Server log =================== /data/serverfiles/Saved/Logs (NO LOG FILES)