LinuxGSM Alert Summary ================================= Server name Slimi CS2 [Lietuva] Information cs2server is not running. Game server has been restarted. Game Counter-Strike 2 Server IP cs2.slimi.lt:27999 Hostname vps2018 Server Time Mon Sep 16 11:04:34 EEST 2024 Distro Details ================================= Date: Mon Sep 16 11:04:34 EEST 2024 Distro: Ubuntu 22.04.5 LTS Arch: x86_64 Kernel: 5.15.0-121-generic Hostname: vps2018 Environment: kvm Uptime: 0d, 0h, 20m tmux: 3.2a glibc: 2.35 Server Resource ================================= CPU Model: AMD Ryzen 9 5950X 16-Core Processor Cores: 6 Frequency: 3393.624MHz Avg Load: 0.87, 0.63, 0.40 Memory Mem: total used free cached available Physical: 12GB 3.1GB 8.4GB 2.7GB 8.4GB Swap: 0B 0B 0B Storage Filesystem: /dev/sda1 Total: 146G Used: 101G Available: 45G Network Interface: eth0 Link Speed: 1000Mb/s IP: 45.81.254.52 Internet IP: 45.81.254.75 Counter-Strike 2 Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 71G Serverfiles: 70G Backups: 8.0K Counter-Strike 2 Server Details ================================= Server name: Slimi CS2 [Lietuva] App ID: 730 Server IP: 45.81.254.52:27999 Internet IP: 45.81.254.75:27999 Display IP: cs2.slimi.lt:27999 Maxplayers: 26 Default map: de_mirage Master server: listed Status: STOPPED cs2server Logs ================================= Script log =================== /home/cs2server/log/script/cs2server-script.log Sep 16 11:04:20.423 cs2server: START: PASS: Started Slimi CS2 [Lietuva] Sep 16 11:04:20.530 cs2server: START: PASS: Started Slimi CS2 [Lietuva] Sep 16 11:04:20.548 cs2server: MONITOR: INFO: LinuxGSM version: v24.2.4 Sep 16 11:04:20.550 cs2server: MONITOR: PASS: core_exit.sh exiting with code: 0 Sep 16 11:04:30.922 cs2server: MONITOR: PASS: Using cached IP as public IP address Sep 16 11:04:32.551 cs2server: MONITOR: PASS: Using cached IP as public IP address Sep 16 11:04:34.125 cs2server: MONITOR: INFO: Checking session: CHECKING Sep 16 11:04:34.346 cs2server: MONITOR: FATAL: Checking session: FAIL Sep 16 11:04:34.351 cs2server: MONITOR: INFO: Sending alert: cs2server is not running. Game server has been restarted Sep 16 11:04:34.600 cs2server: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/cs2server/log/console/cs2server-console.log [S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded. Steam Universe valid after having been requested when invalid. Universe is now 1 ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) ResetBreakpadAppId: Setting dedicated server app id: 2347773 Setting breakpad minidump AppID = 2347773 SteamGameServer_Init() OK, logging on to Steam Logging into Steam gameserver account with logon token 'BD8893E4xxxxxxxxxxxxxxxxxxxxxxxx' CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK Initialized low level socket/threading support. Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) SV: maxplayers set to 26 Server is hibernating ResetGameConVarsToDefaults Created poll group for socket 'server' SDR RelayNetworkStatus: avail=Attempting config=Attempting anyrelay=Not Attempted (Attempt #1 to fetch config (only-if-cached) from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=730) AuthStatus (invalid): Waiting (Waiting for Steam login) Cannot create listen socket. Failed to bind socket. Error code 0x00000062. Cannot create listen socket. Failed to bind socket. Error code 0x00000062. Failed to open UDP network socket 'server' Failed to open/bind server socket networkserverservice.cpp 409 StartupServer(): Failed to open/bind server socket Segmentation fault (core dumped) Server log =================== /home/cs2server/serverfiles/game/csgo/logs (NO LOG FILES)