LinuxGSM Alert Summary ================================= Server name TomVega.L4D2 Information Unable to query l4d2server. Game server has been restarted. Game Left 4 Dead 2 Server IP 200.114.88.51:27020 Hostname ubuntu-tom Server Time Tue Oct 8 08:56:51 -03 2024 Distro Details ================================= Date: Tue Oct 8 08:56:51 -03 2024 Distro: Ubuntu 22.04.4 LTS Arch: x86_64 Kernel: 5.15.0-101-generic Hostname: ubuntu-tom Environment: xen Uptime: 101d, 21h, 16m tmux: 3.2a glibc: 2.35 Server Resource ================================= CPU Model: Intel(R) Xeon(R) CPU E5-2690 0 @ 2.90GHz Cores: 16 Frequency: 2893.044MHz Avg Load: 5.59, 5.96, 5.95 Memory Mem: total used free cached available Physical: 16GB 4.6GB 11GB 11GB 11GB Swap: 4.0GB 3.3GB 748MB Storage Filesystem: /dev/mapper/ubuntu--vg-ubuntu--lv Total: 196G Used: 159G Available: 30G Network IP: 0.0.0.0 Internet IP: 200.114.88.51 Left 4 Dead 2 Resource Usage ================================= CPU Used: 0% Mem Used: 0% 4MB Storage Total: 17G Serverfiles: 16G Backups: 648K Left 4 Dead 2 Server Details ================================= Server name: TomVega.L4D2 App ID: 222860 Server IP: 0.0.0.0:27020 Internet IP: 200.114.88.51:27020 Server password: ******** RCON password: ******** Maxplayers: 32 Default map: c1m1_hotel Status: STARTED l4d2server Logs ================================= Script log =================== /home/l4d2server/log/script/l4d2server-script.log Oct 08 08:55:13.018 l4d2server: MONITOR: INFO: Querying port: gsquery: 200.114.88.51:27020 : 1 : QUERYING Oct 08 08:55:15.419 l4d2server: MONITOR: WARN: Querying port: gsquery: 200.114.88.51:27020 : 1 : FAIL Oct 08 08:55:33.653 l4d2server: MONITOR: INFO: Querying port: gsquery: 127.0.0.1:27020 : 2 : QUERYING Oct 08 08:55:34.075 l4d2server: MONITOR: WARN: Querying port: gsquery: 127.0.0.1:27020 : 2 : FAIL Oct 08 08:55:35.604 l4d2server: MONITOR: INFO: Querying port: gsquery: 10.90.10.85:27020 : 2 : QUERYING Oct 08 08:55:36.036 l4d2server: MONITOR: WARN: Querying port: gsquery: 10.90.10.85:27020 : 2 : FAIL Oct 08 08:55:37.562 l4d2server: MONITOR: INFO: Querying port: gsquery: 200.114.88.51:27020 : 2 : QUERYING Oct 08 08:55:39.995 l4d2server: MONITOR: WARN: Querying port: gsquery: 200.114.88.51:27020 : 2 : FAIL Oct 08 08:55:58.219 l4d2server: MONITOR: INFO: Querying port: gsquery: 127.0.0.1:27020 : 3 : QUERYING Oct 08 08:55:58.595 l4d2server: MONITOR: WARN: Querying port: gsquery: 127.0.0.1:27020 : 3 : FAIL Oct 08 08:56:00.116 l4d2server: MONITOR: INFO: Querying port: gsquery: 10.90.10.85:27020 : 3 : QUERYING Oct 08 08:56:00.547 l4d2server: MONITOR: WARN: Querying port: gsquery: 10.90.10.85:27020 : 3 : FAIL Oct 08 08:56:02.071 l4d2server: MONITOR: INFO: Querying port: gsquery: 200.114.88.51:27020 : 3 : QUERYING Oct 08 08:56:04.399 l4d2server: MONITOR: WARN: Querying port: gsquery: 200.114.88.51:27020 : 3 : FAIL Oct 08 08:56:22.613 l4d2server: MONITOR: INFO: Querying port: gsquery: 127.0.0.1:27020 : 4 : QUERYING Oct 08 08:56:22.926 l4d2server: MONITOR: WARN: Querying port: gsquery: 127.0.0.1:27020 : 4 : FAIL Oct 08 08:56:24.448 l4d2server: MONITOR: INFO: Querying port: gsquery: 10.90.10.85:27020 : 4 : QUERYING Oct 08 08:56:24.849 l4d2server: MONITOR: WARN: Querying port: gsquery: 10.90.10.85:27020 : 4 : FAIL Oct 08 08:56:26.373 l4d2server: MONITOR: INFO: Querying port: gsquery: 200.114.88.51:27020 : 4 : QUERYING Oct 08 08:56:28.793 l4d2server: MONITOR: WARN: Querying port: gsquery: 200.114.88.51:27020 : 4 : FAIL Oct 08 08:56:47.015 l4d2server: MONITOR: INFO: Querying port: gsquery: 127.0.0.1:27020 : 5 : QUERYING Oct 08 08:56:47.426 l4d2server: MONITOR: WARN: Querying port: gsquery: 127.0.0.1:27020 : 5 : FAIL Oct 08 08:56:47.651 l4d2server: MONITOR: WARN: Querying port: gsquery: 127.0.0.1:27020 : 5 : FAIL Oct 08 08:56:47.685 l4d2server: MONITOR: INFO: Sending alert: Unable to query l4d2server. Game server has been restarted Oct 08 08:56:51.190 l4d2server: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/l4d2server/log/console/l4d2server-console.log #Using breakpad minidump system Using breakpad crash handler Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit #Game_srv.so loaded for "Left 4 Dead 2" Server is hibernating ConVarRef test_progression_loop doesn't point to an existing ConVar [S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam. [S_API] SteamAPI_Init(): Loaded '/home/l4d2server/.steam/sdk32/steamclient.so' OK. [S_API FAIL] SteamAPI_Init() failed; create pipe failed.Parent cvar in server.dll not allowed (spit_scaling_min_scale) failed to dlopen /home/l4d2server/serverfiles/left4dead2/addons/metamod/bin/linux64/server.so error=/home/l4d2server/serverfiles/left4dead2/addons/metamod/bin/linux64/server.so: wrong ELF class: ELFCLASS64 Unable to load plugin "addons/metamod/bin/linux64/server" Game supporting (2) split screen players maxplayers set to 18 MissionManager: Mission file "missions/deathtoiletmaze.txt" has invalid settings for game mode versus Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Unknown command "servercfgfile" Unknown command "mat_bloom_scalefactor_scalar" Network: IP 0.0.0.0, mode MP, dedicated Yes, ports 27020 SV / 0 CL free(): invalid pointer Aborted (core dumped) Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Tue Oct 8 08:56:41 -03 2024: Server restart in 10 seconds Server log =================== /home/l4d2server/serverfiles/left4dead2/logs (NO LOG FILES)