LinuxGSM Alert Summary ================================= Server name Name of the game as it will appear in the game listing Information fctrserver is not running. Game server has been restarted. Game Factorio Server IP 135.148.34.205:34197 Hostname 5a58689fa929 Server Time Tue Oct 20 04:28:46 AM UTC 2026 Distro Details ================================= Date: Tue Oct 20 04:28:46 AM UTC 2026 Distro: Ubuntu 26.04.1 LTS Arch: x86_64 Kernel: 6.8.0-139-generic Hostname: 5a58689fa929 Environment: docker Uptime: 36d, 18h, 11m tmux: 3.6 glibc: 2.43 Server Resource ================================= CPU Model: Intel(R) Xeon(R) E-2288G CPU @ 3.70GHz Cores: 8 Threads: 16 Frequency: 4299.98-4696.09MHz per logical CPU Avg Load: 5.20, 4.89, 5.31 Memory Mem: total used free cached available Physical: 126GB 42GB 83GB 67GB 83GB Swap: 1.0GB 0B 1.0GB Storage Filesystem: overlay Total: 878G Used: 421G Available: 412G Network IP: 0.0.0.0 Internet IP: 135.148.34.205 Factorio Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 22M Serverfiles: 296M Factorio Server Details ================================= Server name: Name of the game as it will appear in the game listing Branch: stable Server IP: 0.0.0.0:34197 Internet IP: 135.148.34.205:34197 Server password: ******** RCON password: ******** Maxplayers: 0 Server Version: 2.0.77 Auth Token: NOT SET Savegame Interval: 10 Version Count: 5 Status: STOPPED fctrserver Logs ================================= Script log =================== /data/log/script/fctrserver-script.log Oct 20 04:27:41.492 fctrserver: START: PASS: Started Name of the game as it will appear in the game listing Oct 20 04:27:41.606 fctrserver: START: PASS: Started Name of the game as it will appear in the game listing Oct 20 04:27:41.637 fctrserver: MONITOR: INFO: LinuxGSM version: v26.4.0 Oct 20 04:27:41.641 fctrserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Oct 20 04:28:41.728 fctrserver: CORE: PASS: Using cached IP as public IP address Oct 20 04:28:42.655 fctrserver: MONITOR: WARN: Default RCON password detected Oct 20 04:28:42.697 fctrserver: MONITOR: PASS: Using cached IP as public IP address Oct 20 04:28:43.829 fctrserver: MONITOR: PASS: Using cached IP as public IP address Oct 20 04:28:45.452 fctrserver: MONITOR: INFO: Checking session: CHECKING Oct 20 04:28:45.668 fctrserver: MONITOR: FAIL: Checking session: FAIL Oct 20 04:28:45.894 fctrserver: MONITOR: PASS: Using cached IP as public IP address Oct 20 04:28:45.914 fctrserver: MONITOR: INFO: Sending alert: fctrserver is not running. Game server has been restarted Console log ==================== /data/log/console/fctrserver-console.log 0.037 Info ModManager.cpp:449: FeatureFlag segmented-units = true 0.037 Info ModManager.cpp:449: FeatureFlag space-travel = true 0.037 Info ModManager.cpp:449: FeatureFlag spoiling = true 0.040 Loading mod core 0.0.0 (data.lua) 0.052 Loading mod base 2.0.77 (data.lua) 0.190 Loading mod elevated-rails 2.0.77 (data.lua) 0.210 Loading mod quality 2.0.77 (data.lua) 0.221 Loading mod space-age 2.0.77 (data.lua) 0.413 Loading mod base 2.0.77 (data-updates.lua) 0.425 Loading mod quality 2.0.77 (data-updates.lua) 0.444 Loading mod space-age 2.0.77 (data-updates.lua) 0.531 Checksum for core: 4187927925 0.531 Checksum of base: 1879415942 0.531 Checksum of elevated-rails: 70351106 0.531 Checksum of quality: 1142589254 0.531 Checksum of space-age: 1510664043 0.908 Prototype list checksum: 3295867752 0.964 Info PlayerData.cpp:64: Local player-data.json available, timestamp 1792470380 0.964 Info PlayerData.cpp:71: Cloud player-data.json unavailable 0.966 Factorio initialised 0.967 Error CommandLineMultiplayer.cpp:355: Hosting multiplayer game failed: filesystem error: directory iterator cannot open directory: No such file or directory [/data/serverfiles/saves] 0.972 Info ServerMultiplayerManager.cpp:146: Quitting multiplayer connection. 0.972 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(Closed) 0.972 Info ServerMultiplayerManager.cpp:166: Deleting active scenario (global = true). 1.044 Goodbye Server log =================== /data/serverfiles 0.947 Error CommandLineMultiplayer.cpp:355: Hosting multiplayer game failed: filesystem error: directory iterator cannot open directory: No such file or directory [/data/serverfiles/saves] 0.951 Info ServerMultiplayerManager.cpp:146: Quitting multiplayer connection. 0.952 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(Closed) 0.952 Info ServerMultiplayerManager.cpp:166: Deleting active scenario (global = true). 1.002 Goodbye { "game_version": "2.0.77", "build_version": 84539, "build_mode": "headless", "platform": "linux64" }, "blueprint-view": "list", "saves-sorting-mode": "time", "ticks-since-last-tip-shown": 0 } ¦qÈ´5À¢}¶�