LinuxGSM Alert Summary ================================= Server name Salvirith_1.0_PvE_hard Information sdtdserver-2 is not running. Game server has been restarted. Game 7 Days To Die Server IP 65.130.148.110:26912 Hostname SDTD Is my Game Server Online? https://ismygameserver.online/valve/65.130.148.110:26912 Server Time Sat Jun 28 07:30:09 AM MDT 2025 Distro Details ================================= Date: Sat Jun 28 07:30:09 AM MDT 2025 Distro: Debian GNU/Linux 12 (bookworm) Arch: x86_64 Kernel: 6.1.0-37-amd64 Hostname: SDTD Environment: kvm Uptime: 7d, 19h, 29m tmux: 3.3a glibc: 2.36 Server Resource ================================= CPU Model: Intel(R) Xeon(R) CPU E5-2667 v3 @ 3.20GHz Cores: 8 Frequency: 3192.606MHz Avg Load: 0.31, 0.19, 0.18 Memory Mem: total used free cached available Physical: 32GB 2.9GB 29GB 17GB 29GB Swap: 2.0GB 3.0MB 2.0GB Storage Filesystem: /dev/sda1 Total: 246G Used: 50G Available: 187G Network IP: 0.0.0.0 Internet IP: 65.130.148.110 7 Days To Die Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 21G Serverfiles: 15G Backups: 1.2M 7 Days To Die Server Details ================================= Server name: Salvirith_1.0_PvE_hard App ID: 294420 Server IP: 0.0.0.0:26912 Internet IP: 65.130.148.110:26912 Server password: ******** Maxplayers: 20 Game mode: GameModeSurvival Master server: not listed Status: STOPPED Query Check: https://ismygameserver.online/valve/65.130.148.110:26912 sdtdserver-2 Logs ================================= Script log =================== /home/sdtd/log/script/sdtdserver-2-script.log Jun 28 07:25:19.746 sdtdserver-2: START: PASS: Started Salvirith_1.0_PvE_hard Jun 28 07:25:19.853 sdtdserver-2: START: PASS: Started Salvirith_1.0_PvE_hard Jun 28 07:25:19.873 sdtdserver-2: MONITOR: INFO: LinuxGSM version: v25.1.6 Jun 28 07:25:19.876 sdtdserver-2: MONITOR: PASS: core_exit.sh exiting with code: 0 Jun 28 07:30:02.774 sdtdserver-2: MONITOR: PASS: Using cached IP as public IP address Jun 28 07:30:04.063 sdtdserver-2: UPDATE: INFO: Using anonymous Steam login Jun 28 07:30:06.653 sdtdserver-2: MONITOR: PASS: Using cached IP as public IP address Jun 28 07:30:06.868 sdtdserver-2: UPDATE: PASS: Checking local build Jun 28 07:30:08.418 sdtdserver-2: MONITOR: INFO: Checking session: CHECKING Jun 28 07:30:08.669 sdtdserver-2: MONITOR: FAIL: Checking session: FAIL Jun 28 07:30:08.675 sdtdserver-2: MONITOR: INFO: Sending alert: sdtdserver-2 is not running. Game server has been restarted Jun 28 07:30:09.209 sdtdserver-2: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/sdtd/log/console/sdtdserver-2-console.log Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 3 Subsections = 3072 buckets. Failed count: 38019 32B: 27 Subsections = 13824 buckets. Failed count: 13243 48B: 22 Subsections = 7509 buckets. Failed count: 25039 64B: 143 Subsections = 36608 buckets. Failed count: 476930 80B: 44 Subsections = 9011 buckets. Failed count: 20863 96B: 11 Subsections = 1877 buckets. Failed count: 60778 112B: 2 Subsections = 292 buckets. Failed count: 1570 128B: 4 Subsections = 512 buckets. Failed count: 4717 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 17 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 11.1 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 17 frames Requested Block Size 2.0 MB Peak Block count 3 Peak Allocated memory 5.7 MB Peak Large allocation bytes 0 B Shutdown handler: cleanup. Server log =================== /home/sdtd/log/server (NO LOG FILES)