Thread 1 "abuse" received signal SIGSEGV, Segmentation fault. LObject::Eval (this=0x0) at lisp.cpp:3085 3085 switch (item_type(this)) (gdb) bt #0 LObject::Eval (this=0x0) at lisp.cpp:3085 #1 0x00000000004535a2 in LSysFunction::EvalFunction (this=0x6075a8, arg_list=) at lisp.cpp:1927 #2 0x0000000000456d92 in LSymbol::EvalFunction (this=0x5f9470, arg_list=) at lisp.cpp:1461 #3 0x0000000000457245 in LObject::Eval (this=0x609158) at lisp.cpp:3109 #4 0x00000000004560af in LSysFunction::EvalFunction (this=, arg_list=) at lisp.cpp:2405 #5 0x0000000000456d92 in LSymbol::EvalFunction (this=0x5f9530, arg_list=) at lisp.cpp:1461 #6 0x0000000000457245 in LObject::Eval (this=0x5f78e0) at lisp.cpp:3109 #7 0x0000000000441291 in load_data (argc=argc@entry=1, argv=argv@entry=0x7fffffffd598) at loader2.cpp:357 #8 0x000000000044cbb9 in Game::Game (this=0x5ff520, argc=1, argv=0x7fffffffd598) at game.cpp:1381 #9 0x0000000000407332 in main (argc=1, argv=0x7fffffffd598) at game.cpp:2464