LinuxGSM Alert Summary ================================= Server name Lavern & Shirley Information sfserver is not running. Game server has been restarted. Game Satisfactory Server IP 172.16.108.238:7777 Hostname factory Server Time Wed Nov 4 10:50:14 AM EST 2026 Distro Details ================================= Date: Wed Nov 4 10:50:14 AM EST 2026 Distro: Debian GNU/Linux 12 (bookworm) Arch: x86_64 Kernel: 6.1.0-40-amd64 Hostname: factory Environment: kvm Uptime: 33d, 19h, 49m tmux: 3.3a glibc: 2.36 Server Resource ================================= CPU Model: Intel(R) Core(TM) i5-7500T CPU @ 2.70GHz Cores: 4 Threads: 4 Frequency: 2712.03MHz per logical CPU Avg Load: 0.08, 0.39, 0.30 Memory Mem: total used free cached available Physical: 16GB 166MB 16GB 4.8GB 16GB Swap: 976MB 16KB 976MB Storage Filesystem: /dev/mapper/server--vg-sfserver Total: 40G Used: 21G Available: 17G Network IP: 0.0.0.0 Internet IP: 74.85.164.197 Satisfactory Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 21G Serverfiles: 13G Backups: 2.8G Satisfactory Server Details ================================= Server name: Lavern & Shirley App ID: 1690800 Server IP: 0.0.0.0:7777 Internet IP: 74.85.164.197:7777 Display IP: 172.16.108.238:7777 Status: STOPPED sfserver Logs ================================= Script log =================== /opt/sfserver/log/script/sfserver-script.log Nov 04 10:45:59.597 sfserver: START: PASS: Started Lavern & Shirley Nov 04 10:45:59.704 sfserver: START: PASS: Started Lavern & Shirley Nov 04 10:45:59.728 sfserver: MONITOR: INFO: LinuxGSM version: v26.4.0 Nov 04 10:45:59.731 sfserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Nov 04 10:50:01.798 sfserver: CORE: PASS: Using cached IP as public IP address Nov 04 10:50:02.773 sfserver: MONITOR: PASS: Using cached IP as public IP address Nov 04 10:50:02.903 sfserver: MONITOR: INFO: Install Node.js and NPM to enable Gamedig Nov 04 10:50:03.632 sfserver: MONITOR: INFO: Removing logs older than 7 days /opt/sfserver/log/script/sfserver-script-2026-10-27-11:45:01.log /opt/sfserver/log/console/sfserver-console-2026-10-27-11:50:01.log Nov 04 10:50:03.785 sfserver: MONITOR: Removed 2 log files Nov 04 10:50:03.800 sfserver: MONITOR: PASS: Using cached IP as public IP address Nov 04 10:50:05.528 sfserver: MONITOR: INFO: Checking session: CHECKING Nov 04 10:50:05.769 sfserver: MONITOR: FAIL: Checking session: FAIL Nov 04 10:50:07.817 sfserver: MONITOR: PASS: Using cached IP as public IP address Nov 04 10:50:14.155 sfserver: MONITOR: INFO: Sending alert: sfserver is not running. Game server has been restarted Console log ==================== /opt/sfserver/log/console/sfserver-console.log 0x00007f8ea5805f6a libFactoryServer-FactoryGame-Linux-Shipping.so!UFGSaveSession::LoadGame(FString const&) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGSaveSession.cpp:2210] 0x00007f8ea563a3ed libFactoryServer-FactoryGame-Linux-Shipping.so!AFGGameMode::InitGameState() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameMode.cpp:572] 0x00007f8f2027fc10 libFactoryServer-Engine-Linux-Shipping.so!AGameModeBase::PreInitializeComponents() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Engine/Private/GameModeBase.cpp:143] 0x00007f8f2049e11b libFactoryServer-Engine-Linux-Shipping.so!ULevel::RouteActorInitialize(int) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Engine/Private/Level.cpp:3817] 0x00007f8f20e1b1e2 libFactoryServer-Engine-Linux-Shipping.so!UWorld::InitializeActorsForPlay(FURL const&, bool, FRegisterComponentContext*) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Engine/Private/World.cpp:5920] 0x00007f8f20f1011f libFactoryServer-Engine-Linux-Shipping.so!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:16266] 0x00007f8ea562e6af libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:37] 0x00007f8f20f0dc60 libFactoryServer-Engine-Linux-Shipping.so!UEngine::Browse(FWorldContext&, FURL, FString&) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Engine/Private/UnrealEngine.cpp:15445] 0x00007f8ed17ba35d libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerSubsystem::CreateSession(FCommonSessionCreationSettings const&) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:376] 0x00007f8ed17ba77a libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!non-virtual thunk to UFGServerSubsystem::CreateSession(FCommonSessionCreationSettings const&) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:0] 0x00007f8ea580de29 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGSaveSystem::CreateSessionAndTravelToMap(FString const&, FSoftObjectPath const&, FCreateNewGameParameters const&, APlayerController*) const [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGSaveSystem.cpp:1060] 0x00007f8ea580e40a libFactoryServer-FactoryGame-Linux-Shipping.so!UFGSaveSystem::LoadSaveFile(FSaveHeader const&, FLoadSaveFileParameters const&, APlayerController*) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGSaveSystem.cpp:1119] 0x00007f8ed17b9ddb libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerSubsystem::AttemptAutoLoadMostRecentSession() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:317] 0x00007f8ea5630ca5 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameInstance::StartGameInstance() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameInstance.cpp:288] 0x00007f8ea562e979 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Start() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:98] 0x0000000000217833 FactoryServer-Linux-Shipping!FEngineLoop::Init() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4658] 0x00000000002194b2 FactoryServer-Linux-Shipping!GuardedMain(char16_t const*) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Launch/Private/Launch.cpp:50] 0x00007f8f22dac1c0 libFactoryServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323] 0x00007f8f1dc4524a libc.so.6!UnknownFunction(0x27249) 0x00007f8f1dc45305 libc.so.6!__libc_start_main(+0x84) 0x0000000000216daa FactoryServer-Linux-Shipping!_start [FactoryServer-Linux-Shipping:-1] [2026.11.04-15.46.38:977][ 0]LogExit: Executing StaticShutdownAfterError Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault Server log =================== /opt/sfserver/serverfiles/FactoryGame/Saved/Logs [2026.04.16-00.56.15:748][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4) [2026.04.16-00.56.15:748][ 0]LogPakFile: Destroying PakPlatformFile [2026.04.16-00.56.15:748][ 0]LogModuleManager: Shutting down and abandoning module RSA (3) [2026.04.16-00.56.15:749][ 0]LogExit: Exiting. [2026.04.16-00.56.15:761][ 0]Log file closed, 04/15/26 20:56:15 [2026.04.21-00.56.14:442][ 0]LogExit: Object subsystem successfully closed. [2026.04.21-00.56.14:443][ 0]LogModuleManager: Shutting down and abandoning module HTTP (12) [2026.04.21-00.56.14:464][ 0]LogModuleManager: Shutting down and abandoning module SSL (11) [2026.04.21-00.56.14:464][ 0]LogModuleManager: Shutting down and abandoning module CrashDebugHelper (8) [2026.04.21-00.56.14:464][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (6) [2026.04.21-00.56.14:464][ 0]LogModuleManager: Shutting down and abandoning module PakFile (4) [2026.04.21-00.56.14:464][ 0]LogPakFile: Destroying PakPlatformFile [2026.04.21-00.56.14:465][ 0]LogModuleManager: Shutting down and abandoning module RSA (3) [2026.04.21-00.56.14:465][ 0]LogExit: Exiting. [2026.04.21-00.56.14:475][ 0]Log file closed, 04/20/26 20:56:14 0x00007f8ed17b9ddb libFactoryServer-FactoryDedicatedServer-Linux-Shipping.so!UFGServerSubsystem::AttemptAutoLoadMostRecentSession() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryDedicatedServer/Private/FGServerSubsystem.cpp:317] 0x00007f8ea5630ca5 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameInstance::StartGameInstance() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameInstance.cpp:288] 0x00007f8ea562e979 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Start() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:98] 0x0000000000217833 FactoryServer-Linux-Shipping!FEngineLoop::Init() [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4658] 0x00000000002194b2 FactoryServer-Linux-Shipping!GuardedMain(char16_t const*) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Launch/Private/Launch.cpp:50] 0x00007f8f22dac1c0 libFactoryServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [D:/BuildAgent/work/SM_BG_REL/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:323] 0x00007f8f1dc4524a libc.so.6!UnknownFunction(0x27249) 0x00007f8f1dc45305 libc.so.6!__libc_start_main(+0x84) 0x0000000000216daa FactoryServer-Linux-Shipping!_start [FactoryServer-Linux-Shipping:-1]