LinuxGSM Alert Summary ================================= Server name Maptesting Server By FKZ Information cs2server is not running. Game server has been restarted. Game Counter-Strike 2 Server IP 37.27.107.76:27018 Hostname camwhore Server Time Sat Dec 21 06:33:10 AM CET 2024 Distro Details ================================= Date: Sat Dec 21 06:33:10 AM CET 2024 Distro: Debian GNU/Linux 12 (bookworm) Arch: x86_64 Kernel: 6.1.0-21-amd64 Hostname: camwhore Environment: none Uptime: 212d, 7h, 45m tmux: 3.3a glibc: 2.36 Server Resource ================================= CPU Model: 13th Gen Intel(R) Core(TM) i5-13500 Cores: 20 Frequency: 3501.304MHz Avg Load: 2.50, 2.67, 2.44 Memory Mem: total used free cached available Physical: 63GB 7.6GB 55GB 47GB 55GB Swap: 32GB 4.5GB 28GB Storage Filesystem: /dev/md3 Total: 904G Used: 714G Available: 145G Network Interface: enp5s0 Link Speed: 1000Mb/s IP: 37.27.107.76 Counter-Strike 2 Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 37G Serverfiles: 36G Backups: 88K Counter-Strike 2 Server Details ================================= Server name: Maptesting Server By FKZ App ID: 730 Server IP: 37.27.107.76:27018 Server password: ******** Maxplayers: 64 Default map: NOT SET Game type: 3 Game mode: 0 Master server: not listed Status: STOPPED cs2server Logs ================================= Script log =================== /home/cs2-fkz-4/log/script/cs2server-script.log Dec 21 06:32:20.210 cs2server: START: PASS: Started Maptesting Server By FKZ Dec 21 06:32:20.312 cs2server: START: PASS: Started Maptesting Server By FKZ Dec 21 06:32:20.320 cs2server: MONITOR: INFO: LinuxGSM version: v24.3.2 Dec 21 06:32:20.321 cs2server: MONITOR: PASS: core_exit.sh exiting with code: 0 Dec 21 06:33:02.261 cs2server: MONITOR: PASS: Using cached IP as public IP address Dec 21 06:33:08.110 cs2server: MONITOR: PASS: Using cached IP as public IP address Dec 21 06:33:09.753 cs2server: MONITOR: INFO: Checking session: CHECKING Dec 21 06:33:10.048 cs2server: MONITOR: FATAL: Checking session: FAIL Dec 21 06:33:10.050 cs2server: MONITOR: INFO: Sending alert: cs2server is not running. Game server has been restarted Dec 21 06:33:10.181 cs2server: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/cs2-fkz-4/log/console/cs2server-console.log Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" [S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded. SV: Spawn Server: de_nuke Got SDR network config. Loaded revision 1734019475 OK SDR RelayNetworkStatus: avail=Not Attempted config=OK anyrelay=Not Attempted (No need for SDR client network access) CWorldRendererMgr::ServiceWorldRequests long frame: 59.695944ms SV: Connection to Steam servers successful. SV: ServerSteamID=[G:1:11435054] (85568392931474478). [STARTUP] {3.426} logged on to Steam Gameserver logged on to Steam, assigned identity steamid:85568392931474478 AuthStatus (steamid:85568392931474478): Attempting (Requesting cert) AuthStatus (steamid:85568392931474478): OK (OK) Certificate expires in 23h06m at 1734842323 (current time 1734759142), will renew in 21h06m Server log =================== /home/cs2-fkz-4/serverfiles/game/csgo/logs (NO LOG FILES)