LinuxGSM Alert Summary ================================= Server name [EU] W.C.S. Realism NATO/RUS Eastern Europe Conflict #3 | discord.armawcs.com Information armarserver is not running. Game server has been restarted. Game Arma Reforger Server IP 49.12.149.83:2001 Hostname fd9ba38bb7a4 Server Time Tue 14 May 2024 12:57:17 AM UTC Distro Details ================================= Date: Tue 14 May 2024 12:57:18 AM UTC Distro: Ubuntu 20.04.6 LTS Arch: x86_64 Kernel: 5.15.0-105-generic Hostname: fd9ba38bb7a4 Environment: docker Uptime: 24d, 8h, 6m tmux: 3.0a glibc: 2.31 Server Resource ================================= CPU Model: AMD Ryzen 9 7950X3D 16-Core Processor Cores: 32 Frequency: 3000.000MHz Avg Load: 3.54, 5.64, 5.91 Memory Mem: total used free cached available Physical: 126GB 5.9GB 118GB 49GB 118GB Swap: 5.0GB 0B 5.0GB Storage Filesystem: overlay Total: 1.8T Used: 49G Available: 1.6T Network IP: 0.0.0.0 Internet IP: 49.12.149.83 Arma Reforger Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 23M Serverfiles: 17G Backups: 4.0K Arma Reforger Server Details ================================= Server name: [EU] W.C.S. Realism NATO/RUS Eastern Europe Conflict #3 | discord.armawcs.com App ID: 1874900 Server IP: 0.0.0.0:2001 Internet IP: 49.12.149.83:2001 Server password: ******** Admin password: ******** Maxplayers: 128 Status: STOPPED armarserver Logs ================================= Script log =================== /data/log/script/armarserver-script.log May 14 00:53:06.413 armarserver: MONITOR: PASS: core_exit.sh exiting with code: 0 May 14 00:54:07.238 armarserver: MONITOR: PASS: Using cached IP as public IP address May 14 00:54:07.418 armarserver: MONITOR: PASS: Using cached IP as public IP address May 14 00:54:08.980 armarserver: MONITOR: INFO: Checking session: CHECKING May 14 00:54:09.191 armarserver: MONITOR: PASS: Checking session: OK May 14 00:54:09.196 armarserver: MONITOR: INFO: LinuxGSM version: v24.2.0 May 14 00:54:09.197 armarserver: MONITOR: PASS: core_exit.sh exiting with code: 0 May 14 00:55:10.035 armarserver: MONITOR: PASS: Using cached IP as public IP address May 14 00:55:10.217 armarserver: MONITOR: PASS: Using cached IP as public IP address May 14 00:55:11.773 armarserver: MONITOR: INFO: Checking session: CHECKING May 14 00:55:11.984 armarserver: MONITOR: PASS: Checking session: OK May 14 00:55:11.988 armarserver: MONITOR: INFO: LinuxGSM version: v24.2.0 May 14 00:55:11.989 armarserver: MONITOR: PASS: core_exit.sh exiting with code: 0 May 14 00:56:12.798 armarserver: MONITOR: PASS: Using cached IP as public IP address May 14 00:56:12.973 armarserver: MONITOR: PASS: Using cached IP as public IP address May 14 00:56:14.528 armarserver: MONITOR: INFO: Checking session: CHECKING May 14 00:56:14.739 armarserver: MONITOR: PASS: Checking session: OK May 14 00:56:14.743 armarserver: MONITOR: INFO: LinuxGSM version: v24.2.0 May 14 00:56:14.744 armarserver: MONITOR: PASS: core_exit.sh exiting with code: 0 May 14 00:57:15.533 armarserver: MONITOR: PASS: Using cached IP as public IP address May 14 00:57:15.697 armarserver: MONITOR: PASS: Using cached IP as public IP address May 14 00:57:17.249 armarserver: MONITOR: INFO: Checking session: CHECKING May 14 00:57:17.456 armarserver: MONITOR: FATAL: Checking session: FAIL May 14 00:57:17.459 armarserver: MONITOR: INFO: Sending alert: armarserver is not running. Game server has been restarted May 14 00:57:17.792 armarserver: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /data/log/console/armarserver-console.log DEFAULT : BattlEye Server: Setting GUID for player identity=0x00000041, GUID=76561198106178412 DEFAULT : BattlEye Server: 'Player #651 Pleps - BE GUID: d9bfecd4dbecf36ccfb1700f283f8b4a' BACKEND : SAVE PLAYER - Requested [263] BACKEND : SAVE PLAYER - Requested [424] NETWORK : Player connected: connectionID=78 NETWORK : ### Connecting player: connectionID=78, Name= BACKEND : SAVE PLAYER - Requested [441] BACKEND : SAVE PLAYER - Requested [451] WORLD : UpdateEntities RPL : rpl::Pip::ProcessNetToGame SCRIPT : GMPersistentLoadouts | SCR_ArsenalManagerComponent.GMPersistentLoadouts_LoadLoadout | Loaded loadout: identity f030f7a1-d164-4cf3-812f-2d5dd3df4d27, faction key USSR, loadout size: 13777 SCRIPT : GMPersistentLoadouts | SCR_ArsenalManagerComponent.GMPersistentLoadouts_LoadLoadout | Loaded loadout: identity f030f7a1-d164-4cf3-812f-2d5dd3df4d27, faction key USSR, loadout size: 13777 BACKEND : SAVE PLAYER - Requested [434] BACKEND : SAVE PLAYER - Requested [14] BACKEND : SAVE PLAYER - Requested [473] BACKEND : SAVE PLAYER - Requested [362] BACKEND : SAVE PLAYER - Requested [25] NETWORK : Player connected: connectionID=82 NETWORK : ### Connecting player: connectionID=82, Name= BACKEND : SAVE PLAYER - Requested [397] BACKEND : SAVE PLAYER - Requested [402] WORLD : UpdateEntities WORLD : Frame ENGINE (E): Application crashed! Generated memory dump: /tmp/a84e888b-fd10-4094-1b4affb5-11592f67.dmp Segmentation fault (core dumped)