LinuxGSM Alert Summary ================================= Server name LinuxGSM Information cs2server is not running. Game server has been restarted. Game Counter-Strike 2 Server IP 51.81.21.174:27015 Hostname d09da7734235 Server Time Tue Dec 17 08:03:35 PM UTC 2024 Distro Details ================================= Date: Tue Dec 17 08:03:35 PM UTC 2024 Distro: Ubuntu 22.04.5 LTS Arch: x86_64 Kernel: 6.8.0-50-generic Hostname: d09da7734235 Environment: docker Uptime: 3d, 19h, 27m tmux: 3.2a glibc: 2.35 Server Resource ================================= CPU Model: Intel(R) Xeon(R) E-2288G CPU @ 3.70GHz Cores: 16 Frequency: 3695.998MHz Avg Load: 8.53, 11.14, 9.08 Memory Mem: total used free cached available Physical: 74GB 26GB 47GB 40GB 47GB Swap: 8.0GB 0B 8.0GB Storage Filesystem: overlay Total: 502G Used: 405G Available: 76G Network IP: 0.0.0.0 Internet IP: 51.81.21.174 Counter-Strike 2 Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 22M Serverfiles: 58G Backups: 28K Counter-Strike 2 Server Details ================================= Server name: LinuxGSM App ID: 730 Server IP: 0.0.0.0:27015 Internet IP: 51.81.21.174:27015 Server password: ******** Maxplayers: 16 Default map: de_anubis Master server: not listed Status: STOPPED cs2server Logs ================================= Script log =================== /data/log/script/cs2server-script.log src/clientdll/depotreconstruct.cpp (734) : pInfo->nNumWritesFinished == 0 src/clientdll/depotreconstruct.cpp (Dec 17 20:03:33.208 cs2server: MONITOR: PASS: Using cached IP as public IP address 721) : m_cbBytesStaged >= 0 src/clientdll/depotreconstruct.cpp (734) : pInfo->nNumWritesFinished == 0 src/clientdll/depotreconstruct.cpp (721) : m_cbBytesStaged >= 0 src/clientdll/depotreconstruct.cpp (734) : pInfo->nNumWritesFinished == 0 src/clientdll/depotreconstruct.cpp (721) : m_cbBytesStaged >= 0 src/clientdll/depotreconstruct.cpp (734) : pInfo->nNumWritesFinished == 0 src/clientdll/depotreconstruct.cpp (721) : m_cbBytesStaged >= 0 src/clientdll/depotreconstruct.cpp (734) : pInfo->nNumWritesFinished == 0 src/clientdll/depotreconstruct.cpp (721) : m_cbBytesStaged >= 0 src/clientdll/depotreconstruct.cpp (734) : pInfo->nNumWritesFinished == 0 src/clientdll/depotreconstruct.cpp (721) : m_cbBytesStaged >= 0 src/clientdll/depotreconstruct.cpp (734) : pInfo->nNumWritesFinished == 0 src/clientdll/depotreconstruct.cpp (721) : m_cbBytesStaged >= 0 src/clientdll/depotreconstruct.cpp (734) : pInfo->nNumWritesFinished == 0 src/clientdll/depotreconstruct.cpp (721) : m_cbBytesStaged >= 0 src/clientdll/depotreconstruct.cpp (734) : pInfo->nNumWritesFinished == 0 IPC function call IClientAppManager::GetUpdateInfo took too long: 133 msec Error! App '730' state is 0x6A6 after update job. Dec 17 20:03:34.284 cs2server: UPDATE: ERROR: Updating cs2server: SteamCMD: Unknown error occured Dec 17 20:03:34.926 cs2server: MONITOR: INFO: Checking session: CHECKING Dec 17 20:03:35.141 cs2server: MONITOR: FAIL: Checking session: FAIL Dec 17 20:03:35.146 cs2server: MONITOR: INFO: Sending alert: cs2server is not running. Game server has been restarted Dec 17 20:03:35.467 cs2server: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /data/log/console/cs2server-console.log HO: } IGameSystem::LoopDeactivateAllSystems done SV: } IGameSystem::LoopDeactivateAllSystems done SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables CPlayerVoiceListener::GameShutdown() SV: CGameRulesGameSystem::GameShutdown uninstalled game rules SV: CGameRules::CGameRules destructed Host activate: Quitting Dispatching EventAppShutdown_t { Requested non-existent write path USRLOCAL! Requested non-existent write path USRLOCAL! Error writing user config file 'cfg/cs2_user_keys_0_slot0.vcfg' Requested non-existent write path USRLOCAL! Requested non-existent write path USRLOCAL! Requested non-existent write path USRLOCAL! Error writing user config file 'cfg/cs2_user_convars_0_slot0.vcfg' } Dispatched EventAppShutdown_t MainLoop returning Source2Shutdown ShutdownSource2Logging CNetworkSystem::Shutdown() CNetworkSystem::CloseAllSockets() Forgot to remove resource type manager for type vpost! Forgot to remove resource type manager for type vpcf! Forgot to remove resource type manager for type vsnap! Server log =================== /data/serverfiles/game/csgo/logs (NO LOG FILES)