LinuxGSM Alert Summary ================================= Server name Salvirith_1.0_PvE_hard Information sdtdserver-2 is not running. Game server has been restarted. Game 7 Days To Die Server IP 65.130.163.107:26912 Hostname SDTD Is my Game Server Online? https://ismygameserver.online/valve/65.130.163.107:26912 Server Time Thu Mar 12 11:50:06 AM MDT 2026 Distro Details ================================= Date: Thu Mar 12 11:50:06 AM MDT 2026 Distro: Debian GNU/Linux 13 (trixie) Arch: x86_64 Kernel: 6.1.0-37-amd64 Hostname: SDTD Environment: kvm Uptime: 0d, 17h, 7m tmux: 3.3a glibc: 2.41 Server Resource ================================= CPU Model: Intel(R) Xeon(R) CPU E5-2667 v3 @ 3.20GHz Cores: 8 Frequency: 3192.610MHz Avg Load: 0.13, 0.20, 0.23 Memory Mem: total used free cached available Physical: 19GB 2.9GB 15GB 11GB 15GB Swap: 2.0GB 17MB 2.0GB Storage Filesystem: /dev/sda1 Total: 246G Used: 52G Available: 184G Network IP: 0.0.0.0 Internet IP: 65.130.163.107 7 Days To Die Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 23G Serverfiles: 16G Backups: 1.2M 7 Days To Die Server Details ================================= Server name: Salvirith_1.0_PvE_hard App ID: 294420 Server IP: 0.0.0.0:26912 Internet IP: 65.130.163.107:26912 Server password: ******** Maxplayers: 20 Game mode: GameModeSurvival Master server: not listed Status: STOPPED Query Check: https://ismygameserver.online/valve/65.130.163.107:26912 sdtdserver-2 Logs ================================= Script log =================== /home/sdtd/log/script/sdtdserver-2-script.log Mar 12 11:45:19.917 sdtdserver-2: START: PASS: Started Salvirith_1.0_PvE_hard Mar 12 11:45:20.024 sdtdserver-2: START: PASS: Started Salvirith_1.0_PvE_hard Mar 12 11:45:20.255 sdtdserver-2: MONITOR: INFO: LinuxGSM version: v25.1.6 Mar 12 11:45:20.257 sdtdserver-2: MONITOR: PASS: core_exit.sh exiting with code: 0 Mar 12 11:50:02.340 sdtdserver-2: MONITOR: PASS: Using cached IP as public IP address Mar 12 11:50:04.012 sdtdserver-2: MONITOR: PASS: Using cached IP as public IP address Mar 12 11:50:05.682 sdtdserver-2: MONITOR: INFO: Checking session: CHECKING Mar 12 11:50:05.930 sdtdserver-2: MONITOR: FAIL: Checking session: FAIL Mar 12 11:50:05.937 sdtdserver-2: MONITOR: INFO: Sending alert: sdtdserver-2 is not running. Game server has been restarted Mar 12 11:50:06.424 sdtdserver-2: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/sdtd/log/console/sdtdserver-2-console.log Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 3 Subsections = 3072 buckets. Failed count: 41551 32B: 28 Subsections = 14336 buckets. Failed count: 32230 48B: 23 Subsections = 7850 buckets. Failed count: 34329 64B: 140 Subsections = 35840 buckets. Failed count: 491372 80B: 45 Subsections = 9216 buckets. Failed count: 42491 96B: 11 Subsections = 1877 buckets. Failed count: 60949 112B: 2 Subsections = 292 buckets. Failed count: 2154 128B: 4 Subsections = 512 buckets. Failed count: 5114 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 17 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 11.6 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [4.0 MB-8.0 MB]: 17 frames Requested Block Size 2.0 MB Peak Block count 3 Peak Allocated memory 5.7 MB Peak Large allocation bytes 0 B Shutdown handler: cleanup. Server log =================== /home/sdtd/log/server (NO LOG FILES)