LinuxGSM Alert Summary ================================= Server name Name of the game as it will appear in the game listing Information fctrserver is not running. Game server has been restarted. Game Factorio Server IP 135.148.34.205:34197 Hostname c77807160dce Server Time Sat Oct 31 12:53:47 PM UTC 2026 Distro Details ================================= Date: Sat Oct 31 12:53:47 PM UTC 2026 Distro: Ubuntu 26.04.1 LTS Arch: x86_64 Kernel: 6.8.0-147-generic Hostname: c77807160dce Environment: docker Uptime: 5d, 17h, 34m tmux: 3.6 glibc: 2.43 Server Resource ================================= CPU Model: Intel(R) Xeon(R) E-2288G CPU @ 3.70GHz Cores: 8 Threads: 16 Frequency: 4199.96-4554.54MHz per logical CPU Avg Load: 4.57, 5.19, 5.62 Memory Mem: total used free cached available Physical: 126GB 56GB 69GB 41GB 69GB Swap: 1.0GB 0B 1.0GB Storage Filesystem: overlay Total: 878G Used: 432G Available: 401G Network IP: 0.0.0.0 Internet IP: 135.148.34.205 Factorio Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 22M Serverfiles: 314M Factorio Server Details ================================= Server name: Name of the game as it will appear in the game listing Branch: stable Server IP: 0.0.0.0:34197 Internet IP: 135.148.34.205:34197 Server password: ******** RCON password: ******** Maxplayers: 0 Server Version: 2.1.24 Auth Token: NOT SET Savegame Interval: 10 Version Count: 5 Status: STOPPED fctrserver Logs ================================= Script log =================== /data/log/script/fctrserver-script.log Oct 31 12:52:41.691 fctrserver: START: PASS: Started Name of the game as it will appear in the game listing Oct 31 12:52:41.802 fctrserver: START: PASS: Started Name of the game as it will appear in the game listing Oct 31 12:52:41.830 fctrserver: MONITOR: INFO: LinuxGSM version: v26.4.0 Oct 31 12:52:41.835 fctrserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Oct 31 12:53:41.928 fctrserver: CORE: PASS: Using cached IP as public IP address Oct 31 12:53:42.887 fctrserver: MONITOR: WARN: Default RCON password detected Oct 31 12:53:42.934 fctrserver: MONITOR: PASS: Using cached IP as public IP address Oct 31 12:53:44.552 fctrserver: MONITOR: INFO: Removing logs older than 7 days /data/log/script/fctrserver-script-2026-10-23-12:53:05.log /data/log/console/fctrserver-console-2026-10-23-12:54:27.log Oct 31 12:53:44.807 fctrserver: MONITOR: Removed 2 log files Oct 31 12:53:44.848 fctrserver: MONITOR: PASS: Using cached IP as public IP address Oct 31 12:53:46.475 fctrserver: MONITOR: INFO: Checking session: CHECKING Oct 31 12:53:46.693 fctrserver: MONITOR: FAIL: Checking session: FAIL Oct 31 12:53:46.960 fctrserver: MONITOR: PASS: Using cached IP as public IP address Oct 31 12:53:46.984 fctrserver: MONITOR: INFO: Sending alert: fctrserver is not running. Game server has been restarted Console log ==================== /data/log/console/fctrserver-console.log 0.039 Info ModManager.cpp:455: FeatureFlag: expansion, expansion-shaders, freezing, quality, rail-bridges, segmented-units, space-travel, spoiling 0.042 Loading mod core 0.0.0 (data.lua) 0.055 Loading mod base 2.1.24 (data.lua) 0.222 Loading mod elevated-rails 2.1.24 (data.lua) 0.242 Loading mod recycler 2.1.24 (data.lua) 0.251 Loading mod quality 2.1.24 (data.lua) 0.259 Loading mod space-age 2.1.24 (data.lua) 0.456 Loading mod base 2.1.24 (data-updates.lua) 0.468 Loading mod recycler 2.1.24 (data-updates.lua) 0.488 Loading mod quality 2.1.24 (data-updates.lua) 0.500 Loading mod space-age 2.1.24 (data-updates.lua) 0.602 Checksum for core: 3668028660 0.602 Checksum of base: 3864816957 0.602 Checksum of elevated-rails: 1429039930 0.602 Checksum of recycler: 3293728126 0.602 Checksum of quality: 4220722184 0.602 Checksum of space-age: 3636981730 1.140 Prototype list checksum: 1446647465 1.196 Info PlayerData.cpp:580: Local player-data.json available 1.198 Factorio initialised 1.198 Error CommandLineMultiplayer.cpp:360: Hosting multiplayer game failed: filesystem error: directory iterator cannot open directory: No such file or directory [/data/serverfiles/saves] 1.202 Info ServerMultiplayerManager.cpp:147: Quitting multiplayer connection. 1.202 Info ServerMultiplayerManager.cpp:809: updateTick(18446744073709551615) changing state from(Ready) to(Closed) 1.202 Info ServerMultiplayerManager.cpp:167: Deleting active scenario (global = true). 1.271 Goodbye Server log =================== /data/serverfiles 1.139 Error CommandLineMultiplayer.cpp:360: Hosting multiplayer game failed: filesystem error: directory iterator cannot open directory: No such file or directory [/data/serverfiles/saves] 1.144 Info ServerMultiplayerManager.cpp:147: Quitting multiplayer connection. 1.144 Info ServerMultiplayerManager.cpp:809: updateTick(18446744073709551615) changing state from(Ready) to(Closed) 1.144 Info ServerMultiplayerManager.cpp:167: Deleting active scenario (global = true). 1.209 Goodbye { "game_version": "2.1.24", "build_version": 87808, "build_mode": "headless", "platform": "linux64" }, "blueprint-view": "list", "saves-sorting-mode": "time", "ticks-since-last-tip-shown": 0 } ¦qÈ´5À¢}¶�