LinuxGSM Alert Summary ================================= Server name Slimi CS2 [Lietuva] Information cs2server is not running. Game server has been restarted. Game Counter-Strike 2 Server IP cs2.slimi.lt:27999 Hostname vps2018 Server Time Fri Dec 20 10:40:09 EET 2024 Distro Details ================================= Date: Fri Dec 20 10:40:09 EET 2024 Distro: Ubuntu 22.04.5 LTS Arch: x86_64 Kernel: 5.15.0-127-generic Hostname: vps2018 Environment: kvm Uptime: 0d, 4h, 44m tmux: 3.2a glibc: 2.35 Server Resource ================================= CPU Model: AMD Ryzen 9 5950X 16-Core Processor Cores: 6 Frequency: 3393.620MHz Avg Load: 0.36, 0.48, 0.66 Memory Mem: total used free cached available Physical: 12GB 2.7GB 8.8GB 2.2GB 8.8GB Swap: 0B 0B 0B Storage Filesystem: /dev/sda1 Total: 146G Used: 128G Available: 19G Network Interface: eth0 Link Speed: 1000Mb/s IP: 45.81.254.52 Counter-Strike 2 Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 90G Serverfiles: 89G Backups: 88K Counter-Strike 2 Server Details ================================= Server name: Slimi CS2 [Lietuva] App ID: 730 Server IP: 45.81.254.52:27999 Display IP: cs2.slimi.lt:27999 Server password: ******** Maxplayers: 26 Default map: de_mirage Master server: not listed Status: STOPPED cs2server Logs ================================= Script log =================== /home/cs2server/log/script/cs2server-script.log Dec 20 10:36:23.454 cs2server: START: PASS: Started Slimi CS2 [Lietuva] Dec 20 10:36:23.559 cs2server: START: PASS: Started Slimi CS2 [Lietuva] Dec 20 10:36:23.574 cs2server: MONITOR: INFO: LinuxGSM version: v24.3.3 Dec 20 10:36:23.575 cs2server: MONITOR: PASS: core_exit.sh exiting with code: 0 Dec 20 10:40:02.395 cs2server: MONITOR: PASS: Using cached IP as public IP address Dec 20 10:40:06.900 cs2server: MONITOR: PASS: Using cached IP as public IP address Dec 20 10:40:08.462 cs2server: MONITOR: INFO: Checking session: CHECKING Dec 20 10:40:08.678 cs2server: MONITOR: FATAL: Checking session: FAIL Dec 20 10:40:08.682 cs2server: MONITOR: INFO: Sending alert: cs2server is not running. Game server has been restarted Dec 20 10:40:08.882 cs2server: MONITOR: PASS: Using cached IP as public IP address Console log ==================== /home/cs2server/log/console/cs2server-console.log SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197960265728 Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197960265728 [S_API FAIL] Tried to access Steam interface SteamUtils010 before SteamAPI_Init succeeded. Steam Universe valid after having been requested when invalid. Universe is now 1 ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) ResetBreakpadAppId: Setting dedicated server app id: 2347773 Setting breakpad minidump AppID = 2347773 SteamGameServer_Init() OK, logging on to Steam Logging into Steam gameserver account with logon token 'BD8893E4xxxxxxxxxxxxxxxxxxxxxxxx' CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK Initialized low level socket/threading support. Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) SV: maxplayers set to 26 Server is hibernating ResetGameConVarsToDefaults Created poll group for socket 'server' SDR RelayNetworkStatus: avail=Attempting config=Attempting anyrelay=Not Attempted (Attempt #1 to fetch config (only-if-cached) from https://api.steampowered.com/ISteamApps/GetSDRConfig/v1?appid=730) AuthStatus (invalid): Waiting (Waiting for Steam login) Network socket 'server' opened on port 27999 Segmentation fault (core dumped) Server log =================== /home/cs2server/serverfiles/game/csgo/logs (NO LOG FILES)