LinuxGSM Alert Summary ================================= Server name Family Survival Information Testing mcbserver LinuxGSM Alert. No action to be taken. Game Minecraft Bedrock Server IP 172.105.255.211:19134 Hostname mc.urge55.com Server Time Sat 16 Nov 2024 05:42:03 PM UTC Distro Details ================================= Date: Sat 16 Nov 2024 05:42:03 PM UTC Distro: Debian GNU/Linux 11 (bullseye) Arch: x86_64 Kernel: 5.10.0-30-amd64 Hostname: mc.urge55.com Environment: kvm Uptime: 135d, 14h, 50m tmux: 3.1c glibc: 2.31 Server Resource ================================= CPU Model: AMD EPYC 7601 32-Core Processor Cores: 2 Frequency: 2200.000MHz Avg Load: 0.44, 0.38, 0.49 Memory Mem: total used free cached available Physical: 3.9GB 1.4GB 2.3GB 2.0GB 2.3GB Swap: 512MB 219MB 294MB Storage Filesystem: /dev/sda Total: 79G Used: 48G Available: 27G Network IP: 0.0.0.0 Internet IP: 172.105.255.211 Minecraft Bedrock Resource Usage ================================= CPU Used: 0% Mem Used: 0% 0MB Storage Total: 2.3G Serverfiles: 615M Backups: 1.6G Minecraft Bedrock Server Details ================================= Server name: Family Survival Server IP: 0.0.0.0:19134 Internet IP: 172.105.255.211:19134 Maxplayers: 10 Game mode: survival Status: STARTED mcbserver Logs ================================= Script log =================== /home/mcbfams/log/script/mcbserver-script.log Nov 16 17:31:08.090 mcbserver: CHECK-UPDATE: INFO: Update available Nov 16 17:31:08.092 mcbserver: CHECK-UPDATE: INFO: Local build: 1.21.31.04 Nov 16 17:31:08.093 mcbserver: CHECK-UPDATE: INFO: Remote build: 1.21.44.01 Nov 16 17:31:08.094 mcbserver: CHECK-UPDATE: INFO: 1.21.31.04 > 1.21.44.01 Nov 16 17:31:08.100 mcbserver: CHECK-UPDATE: INFO: Sending alert: Minecraft Bedrock update available: 1.21.44.01 Nov 16 17:31:08.505 mcbserver: CHECK-UPDATE: PASS: Using cached IP as public IP address Nov 16 17:31:21.548 mcbserver: POST-DETAILS: PASS: termbin.com for 30D Nov 16 17:31:21.551 mcbserver: POST-DETAILS: INFO: https://termbin.com/wy00 Nov 16 17:31:22.530 mcbserver: CHECK-UPDATE: PASS: Sending Discord alert Nov 16 17:31:22.539 mcbserver: CHECK-UPDATE: INFO: LinuxGSM version: v24.3.2 Nov 16 17:31:22.541 mcbserver: CHECK-UPDATE: PASS: core_exit.sh exiting with code: 0 Nov 16 17:32:02.640 mcbserver: MONITOR: PASS: Using cached IP as public IP address Nov 16 17:32:06.848 mcbserver: MONITOR: PASS: Using cached IP as public IP address Nov 16 17:32:08.733 mcbserver: MONITOR: PASS: Checking update: LinuxGSM is updating the game server Nov 16 17:32:08.741 mcbserver: MONITOR: INFO: LinuxGSM version: v24.3.2 Nov 16 17:32:08.742 mcbserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Nov 16 17:37:02.248 mcbserver: MONITOR: PASS: Using cached IP as public IP address Nov 16 17:37:04.565 mcbserver: MONITOR: PASS: Using cached IP as public IP address Nov 16 17:37:06.446 mcbserver: MONITOR: PASS: Checking update: LinuxGSM is updating the game server Nov 16 17:37:06.453 mcbserver: MONITOR: INFO: LinuxGSM version: v24.3.2 Nov 16 17:37:06.455 mcbserver: MONITOR: PASS: core_exit.sh exiting with code: 0 Nov 16 17:42:02.639 mcbserver: MONITOR: PASS: Using cached IP as public IP address Nov 16 17:42:02.777 mcbserver: TEST-ALERT: PASS: Using cached IP as public IP address Nov 16 17:42:02.909 mcbserver: TEST-ALERT: INFO: Sending alert: Testing LinuxGSM Alert. No action to be taken Nov 16 17:42:03.239 mcbserver: TEST-ALERT: PASS: Using cached IP as public IP address Console log ==================== /home/mcbfams/log/console/mcbserver-console.log [2024-11-16 17:13:01:696 INFO] Session ID: 0d808698-fd39-402d-89d1-9edb3e35c863 [2024-11-16 17:13:01:696 INFO] Build ID: 28097911 [2024-11-16 17:13:01:696 INFO] Branch: r/21_u3 [2024-11-16 17:13:01:697 INFO] Commit ID: ed5a9873836799e852e0af15f9bdbec75560efe3 [2024-11-16 17:13:01:697 INFO] Configuration: Publish [2024-11-16 17:13:01:697 ERROR] Unknown authority mode true, expected one of [ 'client-auth', 'server-auth', 'server-auth-with-rewind' ] [2024-11-16 17:13:01:697 INFO] Level Name: FamilySurvival [2024-11-16 17:13:01:698 INFO] No CDN config file found for dedicated server [2024-11-16 17:13:01:698 INFO] Game mode: 0 Survival [2024-11-16 17:13:01:698 INFO] Difficulty: 0 PEACEFUL [2024-11-16 17:13:01:701 INFO] Content logging to console is enabled. [2024-11-16 17:13:02:516 INFO] Opening level 'worlds/FamilySurvival/db' [2024-11-16 17:13:02:554 INFO] [SERVER] Pack Stack - None [2024-11-16 17:13:04:594 INFO] IPv4 supported, port: 19134: Used for gameplay [2024-11-16 17:13:04:595 INFO] IPv6 supported, port: 19135: Used for gameplay [2024-11-16 17:13:04:610 INFO] Server started. [2024-11-16 17:13:04:610 INFO] ================ TELEMETRY MESSAGE =================== [2024-11-16 17:13:04:610 INFO] Server Telemetry is currently not enabled. [2024-11-16 17:13:04:610 INFO] Enabling this telemetry helps us improve the game. [2024-11-16 17:13:04:610 INFO] [2024-11-16 17:13:04:610 INFO] To enable this feature, add the line 'emit-server-telemetry=true' [2024-11-16 17:13:04:610 INFO] to the server.properties file in the handheld/src-server directory [2024-11-16 17:13:04:610 INFO] ====================================================== [2024-11-16 17:13:04:611 INFO] [Scripting] No script plugins found. Server log =================== /home/mcbfams/serverfiles } ] Minecraft Bedrock Dedicated Server - Make sure to check the how-to document that comes with this release - Log any issues at https://bugs.mojang.com/projects/BDS/issues For the latest updates and change notes for main builds of Minecraft, please see https://aka.ms/MinecraftUpdate. For the latest updates and change notes for preview builds of Minecraft, please see https://aka.ms/MinecraftBeta. # The difference between server and client positions that needs to be exceeded before abnormal behavior is detected. # Disabled by server-authoritative-movement. player-movement-duration-threshold-in-ms=500 # The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold) # before the abnormal movement score is incremented. This value is defined in milliseconds. # Disabled by server-authoritative-movement. correct-player-movement=false # If true, the client position will get corrected to the server position if the movement score exceeds the threshold. "version" : "1.20.0" }, { "file_system" : "RawPath", "path" : "behavior_packs/vanilla_1.20.30", "uuid" : "fe9f8597-5454-481a-8730-8d070a8e2e58", "version" : "1.20.30" } ]